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Grey Power

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cangames_2011
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Grey Power

Post by cangames_2011 »

Hi;

Below, is my first super villain I made, that I will be using in an upcoming gaming session.

I would be grateful for any feedback, and thanks to all your previous posts on this forum... good reading for a newbie like me!

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20 Point Villain

GREY POWER
REAL NAME: Terry Boulder
GENDER: Male AGE: 63
HEIGHT: 5’ 9” WEIGHT: 345

MENTAL MALFUNCTION: Angry, vengeful, and hatred of authority.

ABILITIES: 4 BRAWN
2 AGILITY
1 MIND

SOAK: 4
DEFENSE: 2
MENTAL DEFENSE: 1

POWERS:
Push 2, with 2 range and 1 pt for area (3pts)
Martial Arts: Tricky style - Street Fighting (1pt)
Super jump (2pts)

SKILLS:
Escapology – Loosen bonds
Athletics – Climbing
Streetwise - Crime

ADVANTAGES:
Frightening presence
Never surrender

DISADVANTAGES:
Age
On the run

ADDITIONAL:
After 47 years in the civil service, a frail and ailing Terry Boulder was forced into early retirement, and vowed to take revenge against those who he felt have stabbed him in the back. After searching the web for the latest youth restoring elixirs and steroid concoctions, Terry became a guinea pig for an up and coming South Asian pharmaceutical company. Soon after taking their trial pills and injections, Terry became super sized, gaining many pounds of muscle mass and an even more aggressive personality.
Now, Terry has become “Grey Power”, using his strength and ferocious demeanour, to pursue a life of crime and to get back at “those stuffed shirt pencil pushers”.
Grey Power’s favourtie attack, is “the stomp”, where he jumps high into the air and then lands, producing a powerful shockwave, knocking back everything around him.
Ironically, Terry only has enough of the drugs to remain as “Grey Power” for another two years, as the pharmaceutical company has been absorbed by a military firm, and thus Grey Power will have to retire from super villainy by age 65.
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Michael
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Post by Michael »

Great character concept. Nice picture. Good age pun on running out of drugs by 65.

For the push, I'd suggest a 0 range push 2 (X12 multiplier) with a 5 X5 Burst(or maybe an 8X2 line) with a 1 pt limitation of situational for a total cost of 3 pts.

Since he has to jump and then fall down to create the effect, there are plenty of cases where he can't use it.
1. under water
2. on the side of a building
3. against flying enemies
4. underground or in a vehicle (tight spaces)
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Dustland
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Post by Dustland »

He looks like a fun brawler to go up against. Just keep in mind that if any of the heroes have powers that attack his Mind Def, they'll walk all over him.

Also he doesn't have a very good Def value, so that Tricky fighting may not be all that adventageous.

I'm not trying to shoot down the villain, he's cool, just wanted to point out his weak spots so you won't be suprised at the game table.
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cangames_2011
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Post by cangames_2011 »

Thanks for the comments!

I got his villain name from a car insurance commercial aimed at seniors, that is on so often here, it's crazy.

I can only draw stick people, so I went to the Marvel Superhero Creator, and used one of their templates. Very restrictive with what you can do, but compared to stick people :)

OK, I will look at your ideas about tweaking his powers, etc.. Going to be interesting to walk through your logic.

We are just starting out, and wanted to get used to the mechanics, before using exotic powers and such, which is why Grey Power is not a complicated or powerful villain.

For our first issue (there are three of us playing), there has been a number of incidents occuring at various routes to and from the city of Dominionville (our pretend Canadian city)...

First, the Northern Rail Line was blocked, as many of the tracks were wripped up, and some of the tracks seem to have melted, as well. Nobody could explain it, however officials deemed it must have been some terrorist group, agenda unkown.

After that, the Eastern Queensway saw a 50 car pileup, when, and comfirmed through cellphone video evidence taken by many of the startled motorists, two costumed people appeared, one a huge, bounding hulk of a man, leaping and smashing cars into piles, while his tiny, flying comrade buzzed the frightened crowd, and firing heat rays from his palms, towards the roads and any fuel tankers that caught his eye. Then, as fast as the carnage the began, the two nefariouns fled, leaving a trail of destruction and disruption, that would take weeks for the city to recover from.

Again, the two costumed villains struck, this time at the mouth of the Tecumtha river, where they laid waste to much of Dominionville's shipyard.

Now, the city is on high alert, and the citizens fear of what will come next...

The action for the RPG, will be set at the Papineau International Airport, when Grey Power and Firefly, make their next strike on Dominionville.

This should be a good intro for all of us, I think. There will be two superheroes against two supervillains, with bystanders, big objects such as planes, open spaces, fire emergency vehicles, police, lots of things to help us get comfortable with the rules.

Then, we can go on from there.

One thing that we have noticed, from talking about the upcoming session, as none of us have played a superhero RPG in many years, is that we have to think and act according to a superhero setting. In other words, to be creative with how we perform actions, and to mimic what we see in comic books. Makes sense to us, see if it works.

Thanks again!
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cangames_2011
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Post by cangames_2011 »

I adjusted a few things, based on your recommendations, and also added some powers, so now he went from 20 points to 22, but now seems to have a bit more protection from mind attacks.

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BillionSix
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Post by BillionSix »

You have the disad of On the Run. I remember it saying that that particular disad was only for heroes who were falsely confused and similar stuff. Villains couldn't take it because they were assumed to be on the run from the law.
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