You can't take boost and still have the normal disadvantage.
You can either drop the normal disadvantage, have the boost ability come from a magical item, or replace the boost power with weapon technique.
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WaylanderPK's Builds
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
- Michael
- Costumed Crimefighter
- Posts: 134
- Joined: Sat Jul 24, 2010 11:00 pm
Nice villain concept for Robber Hood and his band of merry men.
Also good costumes.
Robber Hood:
The entire band has a mind of 1, maybe the leader should have a 2 instead.
Little John:
You should list the quarterstaff stats on the page.
Weapon technique has a maximum total of 2.
I suggest making it 2 pts, all melee, and variable for 4 pts.
If you still want a X4 to hit, you can drop the armor and increase the agility to 2.
Since he uses a quarterstaff and not a battle axe, you might want to give him deflect.
Wil Scarlet:
The boost agility for priority isn't very useful. He could take it as a boost for defense. Or even increase the super speed or take the martial arts quick style, which increase the priority by 1.
I don't know why the scrawny speedster wears the heaviest armor. You could try to make him unhitable instead.
Merry Men:
Tough Style doesn't stack with armor.
For Weapon Technique, I suggest X1 Hit, X1 DMG with all weapons (this would include unarmed).
The group needs some crossbows which fire grappling hooks.
Also good costumes.
Robber Hood:
The entire band has a mind of 1, maybe the leader should have a 2 instead.
Little John:
You should list the quarterstaff stats on the page.
Weapon technique has a maximum total of 2.
I suggest making it 2 pts, all melee, and variable for 4 pts.
If you still want a X4 to hit, you can drop the armor and increase the agility to 2.
Since he uses a quarterstaff and not a battle axe, you might want to give him deflect.
Wil Scarlet:
The boost agility for priority isn't very useful. He could take it as a boost for defense. Or even increase the super speed or take the martial arts quick style, which increase the priority by 1.
I don't know why the scrawny speedster wears the heaviest armor. You could try to make him unhitable instead.
Merry Men:
Tough Style doesn't stack with armor.
For Weapon Technique, I suggest X1 Hit, X1 DMG with all weapons (this would include unarmed).
The group needs some crossbows which fire grappling hooks.
- Michael
- Costumed Crimefighter
- Posts: 134
- Joined: Sat Jul 24, 2010 11:00 pm
Mystra:
Very impressive.
Her powers covered what they needed to especially for a challenging concept to build, and added some nice twists, such as the flight usable on others.
The closeup icon looks really good too.
Wildfire:
Not in vacuum doesn't strike me as sufficient for a limitation. GMs shouldn't stick you in vacuum that often, and it kills you anyways, at which point your powers not working seems a minor detail.
Underwater might work though.
Very impressive.
Her powers covered what they needed to especially for a challenging concept to build, and added some nice twists, such as the flight usable on others.
The closeup icon looks really good too.
Wildfire:
Not in vacuum doesn't strike me as sufficient for a limitation. GMs shouldn't stick you in vacuum that often, and it kills you anyways, at which point your powers not working seems a minor detail.
Underwater might work though.
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
Thanks for the feedback.
Robber-hood: Being a villain I could just give a mind of 2 I suppose. He's more a charismata, cult leader type than a cleaver manipulator. But he his pretty vulnerable to mental attacks. I'll ruminate on it
Little John: Yes, your right - I misread the bit about unarmed attacks (which can be up to x5) - my bad. Hes not a really an Agility 2 kind of guy - Though a boost to hit might be appropriate. (Weapons training). I like the variable on his weapon technique - I might do that with and an agility boost to hit.
Wil Scarlet: The boost to priority is to make him go first - hes a low level speedester, but I wanted him to act near the top of the Page against most PC's without maxing out his agility. Its because hes the scrawniest member of the team that wears the most armour
. Though there is some merit to making him harder to hit - maybe deflect 2 and dropping his armour. Or maybe dropping his Priority boost and getting him danger sense might also work out, or maybe both.
Mystra: Thanks
Wildfire : I'm gm'ing this character so I can run you through my thinking. Its basically a short handed way of indicating her powers are susceptible to available oxygen. So her powers absolutely don't work underwater, they also don't work in space, in caves with too much carbon dioxide and other situations where ordinary fires find it difficult. Her powers are vulnerable to Change environment type Masteries and death-traps like a slowly suffocating chamber or a water pit filled with sharks. I'll be giving A dice penalty to use her powers, depending on the circumstance (Like -1 for heavy storm, or -3 for a tornado). So in all I think that's it a reasonable disadvantage to the power.
If you can think of another name for the disadvantage I'm open to suggestions
. I'd also allow her to push to use her powers in pretty much all those situations, as it seems heroic to me to overcome such limitations with acts of willpower 
Robber-hood: Being a villain I could just give a mind of 2 I suppose. He's more a charismata, cult leader type than a cleaver manipulator. But he his pretty vulnerable to mental attacks. I'll ruminate on it

Little John: Yes, your right - I misread the bit about unarmed attacks (which can be up to x5) - my bad. Hes not a really an Agility 2 kind of guy - Though a boost to hit might be appropriate. (Weapons training). I like the variable on his weapon technique - I might do that with and an agility boost to hit.
Wil Scarlet: The boost to priority is to make him go first - hes a low level speedester, but I wanted him to act near the top of the Page against most PC's without maxing out his agility. Its because hes the scrawniest member of the team that wears the most armour

Mystra: Thanks

Wildfire : I'm gm'ing this character so I can run you through my thinking. Its basically a short handed way of indicating her powers are susceptible to available oxygen. So her powers absolutely don't work underwater, they also don't work in space, in caves with too much carbon dioxide and other situations where ordinary fires find it difficult. Her powers are vulnerable to Change environment type Masteries and death-traps like a slowly suffocating chamber or a water pit filled with sharks. I'll be giving A dice penalty to use her powers, depending on the circumstance (Like -1 for heavy storm, or -3 for a tornado). So in all I think that's it a reasonable disadvantage to the power.
If you can think of another name for the disadvantage I'm open to suggestions


- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm