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Search found 1489 matches

by MrJupiter
Sat May 26, 2018 10:04 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Level : something between street-level and world class
Replies: 9
Views: 3219

Hey BASHMAN, the idea of a floating adventure scale is great. I can see a narrator springing an adventure with an underwhelming villain, and seeing them sweat their unexpected Setbacks.
by MrJupiter
Sun May 20, 2018 10:16 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Level : something between street-level and world class
Replies: 9
Views: 3219

While I've looked through Paragons (a really slick-looking book, BTW), I'm not very familiar with it. In BASH, for a game with somewhat 'normal' heroes, I'd use the Mystery Men campaign scale. That would give them just enough points for some decent stats (level 2 for average), while still letting th...
by MrJupiter
Sun May 20, 2018 10:10 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Level : something between street-level and world class
Replies: 9
Views: 3219

I like to think of 30 Points as the 'City Level' campaign scale, and 35 points as 'National-Class'. While I wouldn't get too hung up on point levels, if your girlfriend is the one that is playing, it might be that 30 character points would probably be closer to what she is interested in, while still...
by MrJupiter
Sun Feb 25, 2018 12:29 am
Forum: Super Settings
Topic: Master List of BASH Characters
Replies: 6
Views: 3602

BASHMAN wrote:Yeah; I have been thinking instead of having a reboot set in "YEAR 2" maybe have it be a 5-year jump. This would allow the introduction of a lot more new heroes and villains as well as a more elastic timeline of events.

Yes, 5 years would make a great span of time for the city's campaign setting.
by MrJupiter
Sun Feb 11, 2018 11:01 pm
Forum: Super Builds
Topic: Sijo's Builds
Replies: 57
Views: 27683

Using all those rules that you cited, my group's Batman equivalent (Brawn x2, Agility x2, Marts 3) struggles with elite minions of like the following: Swat Team/Special Forces 15pts An elite strike team that fights threats at home or abroad. B2 A2 M2 30 Hits/20 Soak Attack 21 Defend 14, 28 Hand to ...
by MrJupiter
Sun Feb 04, 2018 2:03 pm
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 4685

BASHMAN, you could really use a new power like Duplication or Super Speed to help yourself out.
by MrJupiter
Sun Feb 04, 2018 2:01 pm
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 4685

Megapolis is definitely worth updating: I'm currently using it in my campaign and while it holds up pretty well (especially the art) it could use updating the characters to Ultimate Edition rules (and color, if affordable.) Yes, definitely. I'd love to see this all done in colour and using the upda...
by MrJupiter
Sat Feb 03, 2018 11:08 pm
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 4685

If I did (and I'm not saying I will) , I would probably call it BASH! Ultimate REX (Revised Expanded) or BASH! Awesome Edition Or maybe have it be a stand-alone Megapolis RPG that includes the setting with revised rules. Well, that would be cool! ... BASH! THE MEGAPOLIS EDITION! Yeah, I'd definitel...
by MrJupiter
Sat Feb 03, 2018 11:05 pm
Forum: Super Settings
Topic: Master List of BASH Characters
Replies: 6
Views: 3602

That's a much larger list of published heroes for BASH than I had realized. I've been loving all of the Awesome Powers, character updates for the Megapolis heroes and villains.
by MrJupiter
Sat Jan 20, 2018 9:40 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Set Design Options
Replies: 1
Views: 1537

Great points on power options for BASH. In the vein of Linked and Multi-power, I'd like to add both After Effect and Doubles (Secondary Power) to the above recommendations as these enhancements are two more ways to bundle powers together. After Effect: With this enhancement, you add a secondary powe...
by MrJupiter
Mon Jan 15, 2018 12:36 am
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 4685

That is a rather large list of new and optional rules! Is it too soon start looking forward to version 2.5 of BASH? No, just kidding!
by MrJupiter
Sat Dec 30, 2017 1:59 pm
Forum: BASH Ultimate Edition Rules
Topic: Summoning Questions
Replies: 22
Views: 8925

Glad you like the write-up for Summon on http://bash-exegesis.wikidot.com, MrJupiter. I've been kindly granted permission by BASHMAN to continue this project, aimed as a reference/errata/clarification site for BASH. While I was working on Summon, I realized that BASH uses some technical game terms ...
by MrJupiter
Sat Dec 23, 2017 10:00 pm
Forum: BASH Ultimate Edition Rules
Topic: Summoning Questions
Replies: 22
Views: 8925

Thanks Sijo. :) I have a feeling the '60 Hits worth of summoned creatures limit' is a bit clumsy. It's logically extrapolated from the original rules to fill a gap... but it feels fiddlier than the usual level of book-keeping required by BASH. I was thinking of replacing that with 'All your current...
by MrJupiter
Sat Dec 23, 2017 9:56 pm
Forum: BASH Ultimate Edition Rules
Topic: Summoning Questions
Replies: 22
Views: 8925

I'm starting to put together a little project to collect my notes and examples on some of the more complicated powers. Here's my first entry on the Summon power: http://bash-exegesis.wikidot.com/summoning (This site is definitely not intended to replace or rival the original BASH:UE book. Like the ...
by MrJupiter
Sun Dec 17, 2017 2:12 pm
Forum: Super Settings
Topic: The Anime Thread
Replies: 7
Views: 4605

Wow, I never realized that there were so many different categories/sub-genres to anime. Great breakdown and explanations for each, Sijo.