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Search found 1495 matches

by MrJupiter
Thu Jun 21, 2018 4:55 am
Forum: BASH Ultimate Edition Rules
Topic: Discussion on the topic of BASH Wizardry
Replies: 21
Views: 8137

BASHMAN (Copied over from Facebook group post): Regarding the wording I can see why "Failure" doesn't work since you can take more of them to force a spell to work. I don't like Obstruction either, but something that represents a loss of mana or something like that might work, but preferable if it ...
by MrJupiter
Wed Jun 20, 2018 12:52 pm
Forum: BASH Ultimate Edition Rules
Topic: Discussion on the topic of BASH Wizardry
Replies: 21
Views: 8137

So, what does everyone think of the language change from the idea? Instead of building "failures" to a point where your power stops working, your failures build up some kind of resistance (which I called "Obstruction") which eventually became too difficult to overcome, thus ending your power. I orig...
by MrJupiter
Wed Jun 20, 2018 12:36 pm
Forum: BASH Ultimate Edition Rules
Topic: Discussion on the topic of BASH Wizardry
Replies: 21
Views: 8137

BASHMAN (Copied over from Facebook group post): Right. Essentially lower level means the max you can attempt is lower, and it will succeed less often forcing you to burn more failures, so the power burns out sooner.
Yes, I definitely see the wisdom in this now. Thanks BASHMAN.
by MrJupiter
Wed Jun 20, 2018 12:28 pm
Forum: BASH Ultimate Edition Rules
Topic: Discussion on the topic of BASH Wizardry
Replies: 21
Views: 8137

BASHMAN (copied over from Facebook group post): I think the issue with letting you have more failures at higher level is that your chance of failure goes down anyway as you rank up. So as is, you will already be getting more use out of the power at higher levels. Very good point. Higher levels in W...
by MrJupiter
Sun Jun 17, 2018 11:12 pm
Forum: BASH Ultimate Edition Rules
Topic: Discussion on the topic of BASH Wizardry
Replies: 21
Views: 8137

I'd like to start the discussion by proposing a couple of changes to the Wizardry power. The first is of language, the second is a rule variation. Proposal #1: Point #5 ("Failure" and "Forcing"): You do not accrue “failures”, instead a "failure" means that you fail (the “spell” doesn’t work), AND yo...
by MrJupiter
Sun Jun 17, 2018 10:41 pm
Forum: BASH Ultimate Edition Rules
Topic: Discussion on the topic of BASH Wizardry
Replies: 21
Views: 8137

Discussion on the topic of BASH Wizardry

The Wizardry power, presented in AWESOME POWERS #10 and #11, is a very interesting new ability for heroes. It grants pseudo-Omnipotence powers to non-cosmic characters, though not without innate limitations. I've had some thoughts regarding this ability and thought that this might be a great place f...
by MrJupiter
Sat May 26, 2018 10:04 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Level : something between street-level and world class
Replies: 9
Views: 3783

Hey BASHMAN, the idea of a floating adventure scale is great. I can see a narrator springing an adventure with an underwhelming villain, and seeing them sweat their unexpected Setbacks.
by MrJupiter
Sun May 20, 2018 10:16 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Level : something between street-level and world class
Replies: 9
Views: 3783

While I've looked through Paragons (a really slick-looking book, BTW), I'm not very familiar with it. In BASH, for a game with somewhat 'normal' heroes, I'd use the Mystery Men campaign scale. That would give them just enough points for some decent stats (level 2 for average), while still letting th...
by MrJupiter
Sun May 20, 2018 10:10 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Level : something between street-level and world class
Replies: 9
Views: 3783

I like to think of 30 Points as the 'City Level' campaign scale, and 35 points as 'National-Class'. While I wouldn't get too hung up on point levels, if your girlfriend is the one that is playing, it might be that 30 character points would probably be closer to what she is interested in, while still...
by MrJupiter
Sun Feb 25, 2018 12:29 am
Forum: Super Settings
Topic: Master List of BASH Characters
Replies: 6
Views: 3937

BASHMAN wrote:Yeah; I have been thinking instead of having a reboot set in "YEAR 2" maybe have it be a 5-year jump. This would allow the introduction of a lot more new heroes and villains as well as a more elastic timeline of events.

Yes, 5 years would make a great span of time for the city's campaign setting.
by MrJupiter
Sun Feb 11, 2018 11:01 pm
Forum: Super Builds
Topic: Sijo's Builds
Replies: 57
Views: 30455

Using all those rules that you cited, my group's Batman equivalent (Brawn x2, Agility x2, Marts 3) struggles with elite minions of like the following: Swat Team/Special Forces 15pts An elite strike team that fights threats at home or abroad. B2 A2 M2 30 Hits/20 Soak Attack 21 Defend 14, 28 Hand to ...
by MrJupiter
Sun Feb 04, 2018 2:03 pm
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 5323

BASHMAN, you could really use a new power like Duplication or Super Speed to help yourself out.
by MrJupiter
Sun Feb 04, 2018 2:01 pm
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 5323

Megapolis is definitely worth updating: I'm currently using it in my campaign and while it holds up pretty well (especially the art) it could use updating the characters to Ultimate Edition rules (and color, if affordable.) Yes, definitely. I'd love to see this all done in colour and using the upda...
by MrJupiter
Sat Feb 03, 2018 11:08 pm
Forum: BASH Ultimate Edition Rules
Topic: BASH Rules Summary
Replies: 11
Views: 5323

If I did (and I'm not saying I will) , I would probably call it BASH! Ultimate REX (Revised Expanded) or BASH! Awesome Edition Or maybe have it be a stand-alone Megapolis RPG that includes the setting with revised rules. Well, that would be cool! ... BASH! THE MEGAPOLIS EDITION! Yeah, I'd definitel...
by MrJupiter
Sat Feb 03, 2018 11:05 pm
Forum: Super Settings
Topic: Master List of BASH Characters
Replies: 6
Views: 3937

That's a much larger list of published heroes for BASH than I had realized. I've been loving all of the Awesome Powers, character updates for the Megapolis heroes and villains.