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Search found 1491 matches
- Fri Dec 25, 2020 12:12 am
- Forum: The Laboratory
- Topic: Pre 20th Centurey Firearms
- Replies: 4
- Views: 96
Re: Pre 20th Centurey Firearms
Yes, very useful addition. Thanks.
- Fri Dec 25, 2020 12:04 am
- Forum: The Laboratory
- Topic: Super Forms explained
- Replies: 7
- Views: 198
Re: Super Forms explained
Sijo, this is brilliant! I always imagined Mr. Jupiter as transforming from a 'Normal' person to his super form (which is a near, 10' tall giant as his base mode and further growing up to 50' tall, if the situation warrants). This parsing of the Normal disadvantage into 'Normal' (still a disadvantag...
- Sat Oct 10, 2020 9:22 pm
- Forum: General Discussion
- Topic: Honor + Intrigue Second Edition?
- Replies: 4
- Views: 771
Re: Honor + Intrigue Second Edition?
I'd love to see this supplemental book for H+I. The idea of adding a layer of arcane magic to the rules sounds like great fun! I'm also interested in the sci-fi adaptation. I hope that you could sketch out a starter for a setting to go along with it. I remember as a kid, shortly after Star Wars came...
- Sat Oct 10, 2020 8:46 pm
- Forum: Awesome Powers
- Topic: Awesome Powers 16: Spellcraft
- Replies: 2
- Views: 789
Re: Awesome Powers 16: Spellcraft
This Narrator's option, of any "Normal" character being able to learn Spellcraft, might suggest that this power deserves being placed in the INTENSE TRAINING POWERS category (though with the obvious caveat that this is at each Narrator's discretion).
- Thu Sep 17, 2020 8:35 pm
- Forum: Awesome Powers
- Topic: Awesome Powers 16: Rituals
- Replies: 2
- Views: 320
Re: Awesome Powers 16: Rituals
These Ritual rules really add a nice dimension for magic in the BASH game. I can definitely see an evil sorcerer villain using his mooks to hold off the heroes long enough for him to complete a nasty spell.
- Sat May 16, 2020 12:20 pm
- Forum: General Discussion
- Topic: BASH! UE Character Sheet
- Replies: 8
- Views: 4049
- Sat May 16, 2020 12:14 pm
- Forum: BASH Ultimate Edition Rules
- Topic: Super Communicators
- Replies: 2
- Views: 406
Basic equipment is considered to be free of character point cost in the BASH rules. Awesome Powers #6 has a substantially updated and expanded equipment list and on page 12, offers up the Communicator Earbud. You could give this piece of equipment an "Implant" enhancement for 1 CP, and allow those s...
- Sun Jun 30, 2019 4:33 pm
- Forum: Awesome Powers
- Topic: Awesome Powers 13 Now Available
- Replies: 3
- Views: 1717
- Sat Jun 01, 2019 1:47 pm
- Forum: General Discussion
- Topic: Tolkien Elves in Legends of Steel
- Replies: 8
- Views: 3199
I'm not as familiar with Legends of Steel as I am with Ultimate Edition, but I feel like the paying of extra advantages at 1-point each is a fair, point cost trade off. My first Tolkien Elf exposure was through the old Return of the King animated movie, and I was in love with the depiction of Elrond...
- Sat Jun 01, 2019 1:33 pm
- Forum: Super Builds
- Topic: Sijo's Builds
- Replies: 57
- Views: 28267
Great builds for the Champions team. I remember feeling drunk with the character possibilities when I first got my copy of the Champions rpg (though not sure if it was 3rd or 4th edition now). There were so many power possibilities! I'm glad that BASH can offer nearly the same variability for a frac...
- Sat Sep 22, 2018 9:43 am
- Forum: Super Builds
- Topic: 15 point X-men
- Replies: 16
- Views: 7267
Hey, Saker. BAM #5 (Basic Action Magazine) has a disadvantage listed on page 12 called, Unpleasant Quality (-2 Dice Penalty on social rolls). I'm not sure why it didn't make it into the updated BASH: ULTIMATE EDITION rules (as Fearless, Duty, and Physically Challenged did), but this might be useful ...
- Mon Sep 17, 2018 4:41 pm
- Forum: Super Builds
- Topic: 15 point X-men
- Replies: 16
- Views: 7267
Saker, I really enjoy the 15-point, character takes on these well known mutants. Too bad Quicksilver doesn't have the points for at least a level of or two of Super Running to really speed him up. Also, is there a reason that he doesn't have any advantages or disadvantages? It seems like Quick-Think...
- Sat Jul 28, 2018 5:40 am
- Forum: BASH Ultimate Edition Rules
- Topic: Power Discussion: Astral Projection
- Replies: 11
- Views: 4164
Speaking of AP #17, it would be great if it could be used to "import" certain material from BASH Fantasy (like Schools of Magic) As an option, schools of magic would be great. Different 'flavours' of magic add an interesting touch. It makes sense that voodoo magic would operate differently from wit...
- Fri Jul 20, 2018 8:13 pm
- Forum: BASH Ultimate Edition Rules
- Topic: Power Discussion: Astral Projection
- Replies: 11
- Views: 4164
- Sun Jul 15, 2018 12:26 am
- Forum: BASH Ultimate Edition Rules
- Topic: Power Discussion: Astral Projection
- Replies: 11
- Views: 4164
I like to build Astral Projection as 1 point of Clairvoyance (present). Provides line of sight for mental powers that have no range limits, right? The character is not really there, so there's no rolls to be perceived or attacked. If the character wants to travel to the Astral world and fight, I wo...