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Search found 39 matches

by BentonGrey
Sun Jun 14, 2020 10:00 pm
Forum: The Laboratory
Topic: Tweaking My Favorite System (Dice Pools)
Replies: 4
Views: 871

Ohh, that's an elegant solution! Thanks man!
by BentonGrey
Mon May 25, 2020 7:51 pm
Forum: BASH Ultimate Edition Rules
Topic: Giant Transforming Robots
Replies: 2
Views: 221

Giant Transforming Robots

Howdy guys! I'm running a Transformers-style game, and as is usually the case, I'd like to use BASH. Any suggestions for how to build giant transforming robots?
by BentonGrey
Fri May 08, 2020 4:35 pm
Forum: BASH Ultimate Edition Rules
Topic: Super Communicators
Replies: 2
Views: 276

Super Communicators

Howdy folks, I am running a new superhero campaign for my group, and they want to get some super-science communicators, and I'm not really sure how to build that kind of thing. At the moment, they have mundane equipment, but several of them are shape shifters of various types, so they can't necessar...
by BentonGrey
Wed Apr 29, 2020 11:04 pm
Forum: General Discussion
Topic: BASH! UE Character Sheet
Replies: 8
Views: 3771

Thanks! That's great!
by BentonGrey
Wed Apr 29, 2020 11:01 pm
Forum: The Laboratory
Topic: Tweaking My Favorite System (Dice Pools)
Replies: 4
Views: 871

Thanks for the response! We ended up going with the d12s, and we all really liked it. We still got some pretty explosive rolls from time to time, and it all worked pretty well. The only issue is that it makes modifiers a little fuzzy at times because obviously dice modifiers aren't nearly as powerful.
by BentonGrey
Tue Apr 14, 2020 3:09 pm
Forum: The Laboratory
Topic: Tweaking My Favorite System (Dice Pools)
Replies: 4
Views: 871

Tweaking My Favorite System (Dice Pools)

Howdy guys! BASH remains one of my favorite systems, but my crew and I like dice pools, so we're giong to try out some of the alternate rules for our next campaign. Does anyone have any advice or special houserules that they think help the system work with dice pools instead of multipliers?
by BentonGrey
Tue Apr 14, 2020 12:32 am
Forum: General Discussion
Topic: BASH! UE Character Sheet
Replies: 8
Views: 3771

Howdy, I can't seem to find an editable PDF version of a BASH character sheet. Can anyone point me in the right direction?
by BentonGrey
Thu Mar 14, 2019 11:08 am
Forum: BASH Ultimate Edition Rules
Topic: Teenage Mutant Ninja BASH!
Replies: 3
Views: 1686

Interesting! Thanks, I think that is helpful. That sounds promising.
by BentonGrey
Tue Feb 26, 2019 10:43 pm
Forum: BASH Ultimate Edition Rules
Topic: Teenage Mutant Ninja BASH!
Replies: 3
Views: 1686

Teenage Mutant Ninja BASH!

Howdy folks! My gaming group is thinking of doing a TMNT-type setting/game, and we are considering systems. Now, BASH has become an all-time favorite of mine, so it is always one of the first options I consider, but I've been trying to decide how well it would work. Of course, BASH is super flexible...
by BentonGrey
Wed Apr 16, 2014 4:02 pm
Forum: BASH! Fantasy
Topic: Level 1 Danger Level
Replies: 2
Views: 4029

Thanks for the detailed and thorough response, Chris! I'm looking forward to getting Legends of Steel when it comes out! :D
by BentonGrey
Tue Apr 15, 2014 11:00 pm
Forum: BASH! Fantasy
Topic: Level 1 Danger Level
Replies: 2
Views: 4029

Level 1 Danger Level

Howdy, I am running a game of BASH Fantasy tomorrow, and I am trying to figure out how many monsters to throw at my party. I'm reading through the section in the book about Danger Levels, and the text says that you compare the minion and villain DL to that of the heroes, but how do you determine the...
by BentonGrey
Sat Feb 22, 2014 9:46 pm
Forum: Super Builds
Topic: Grey's Build Brainstorming
Replies: 33
Views: 17388

I've got another question, folks. My players are building a headquarters, and they have a super computer for which they are buying powers. I was wondering how you'd stat-out the ability to use some of these powers, like super senses or omni-linguist, via a communicator or the like. Basically, would ...
by BentonGrey
Fri Mar 08, 2013 10:42 pm
Forum: Super Builds
Topic: Grey's Build Brainstorming
Replies: 33
Views: 17388

I'm using a different approach to leveling up. At the end of each story arc (which are roughly a year long at our bi-weekly pace) I'm awarding 5 points for them to spend like character creation points. Now, I will probably offer limits on what they can change in their stats, but the real crux of thi...
by BentonGrey
Tue Feb 19, 2013 11:36 pm
Forum: Super Builds
Topic: Grey's Build Brainstorming
Replies: 33
Views: 17388

Right, he leveled up and increased his Agility to 5, so that's where the 10 bonus comes from. Ohh man, those are some excellent suggestions! Thanks so much, I love the idea of Daze+Confusion. That's excellent, and I had forgotten that Deflect doesn't count against Burst attacks! Apparently I've been...
by BentonGrey
Tue Feb 19, 2013 4:29 pm
Forum: Super Builds
Topic: Grey's Build Brainstorming
Replies: 33
Views: 17388

Thanks Bashman! Right, I don't mean to imply that the power isn't useful if it isn't combat specific, just that it wouldn't serve the purpose my villain needed. :) I've got a new question for y'all, one not specifically tied to a single power. One of my players was darn near impossible to hit, with ...