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Search found 1495 matches

by MrJupiter
Sun Apr 04, 2021 4:17 pm
Forum: Super Settings
Topic: World of Megapolis, 1935
Replies: 2
Views: 179

Re: World of Megapolis, 1935

This is an outstanding gaming idea and definitely a great way to add meat to the BASH universe! I'm looking forward to seeing how events and stories develop.
by MrJupiter
Sun Mar 21, 2021 5:29 pm
Forum: BASH Ultimate Edition Rules
Topic: Shape-Shifting: A Closer Look
Replies: 2
Views: 434

Re: Shape-Shifting: A Closer Look

Sijo, great breakdown on the Shape-Shifting power. I love your point about the odd loophole of the power that could technically allow ICE-MONKEY as a Shape-Shifting option. For a good while, I had thought of Shape-Shifting as a sort-of "Omni-Power" ability that allowed a hero to sacrifice Agility or...
by MrJupiter
Sat Feb 13, 2021 8:30 pm
Forum: The Laboratory
Topic: My Ideas for New Traits
Replies: 35
Views: 15062

Re: My Ideas for New Traits

pawsplay , while I can see your point about substituting some combinations of Armor, Shape-Shifting, Boost, and whatnot with the Density Increase power as a more straightforward means to provide a hardened form that isn't necessarily as massive, I would point out that the mechanics of how that powe...
by MrJupiter
Wed Feb 10, 2021 10:11 pm
Forum: The Laboratory
Topic: My Ideas for New Traits
Replies: 35
Views: 15062

Re: My Ideas for New Traits

Adventurer: That lowly hero who strives to bring justice where any other normal, sane person would decide that its just not worth it! Lol, this is the absolute lowest rung on the ladder of heroism. Still, 100 Hits, CP free equipment, and advantages does give them quite an edge compared to your typi...
by MrJupiter
Fri Dec 25, 2020 12:12 am
Forum: The Laboratory
Topic: Pre 20th Centurey Firearms
Replies: 5
Views: 388

Re: Pre 20th Centurey Firearms

Yes, very useful addition. Thanks.
by MrJupiter
Fri Dec 25, 2020 12:04 am
Forum: The Laboratory
Topic: Super Forms explained
Replies: 7
Views: 562

Re: Super Forms explained

Sijo, this is brilliant! I always imagined Mr. Jupiter as transforming from a 'Normal' person to his super form (which is a near, 10' tall giant as his base mode and further growing up to 50' tall, if the situation warrants). This parsing of the Normal disadvantage into 'Normal' (still a disadvantag...
by MrJupiter
Sat Oct 10, 2020 9:22 pm
Forum: General Discussion
Topic: Honor + Intrigue Second Edition?
Replies: 5
Views: 1391

Re: Honor + Intrigue Second Edition?

I'd love to see this supplemental book for H+I. The idea of adding a layer of arcane magic to the rules sounds like great fun! I'm also interested in the sci-fi adaptation. I hope that you could sketch out a starter for a setting to go along with it. I remember as a kid, shortly after Star Wars came...
by MrJupiter
Sat Oct 10, 2020 8:46 pm
Forum: Awesome Powers
Topic: Awesome Powers 16: Spellcraft
Replies: 2
Views: 1234

Re: Awesome Powers 16: Spellcraft

This Narrator's option, of any "Normal" character being able to learn Spellcraft, might suggest that this power deserves being placed in the INTENSE TRAINING POWERS category (though with the obvious caveat that this is at each Narrator's discretion).
by MrJupiter
Thu Sep 17, 2020 8:35 pm
Forum: Awesome Powers
Topic: Awesome Powers 16: Rituals
Replies: 2
Views: 530

Re: Awesome Powers 16: Rituals

These Ritual rules really add a nice dimension for magic in the BASH game. I can definitely see an evil sorcerer villain using his mooks to hold off the heroes long enough for him to complete a nasty spell.
by MrJupiter
Sat May 16, 2020 12:20 pm
Forum: General Discussion
Topic: BASH! UE Character Sheet
Replies: 8
Views: 4487

That's a great idea, BASHMAN. I have PagePlus X9 and remember trying to figure this out a long time ago with that program but remember feeling like it was a lot of trouble. The Google Drive route sounds like it is going to be a whole lot easier. Thanks!
by MrJupiter
Sat May 16, 2020 12:14 pm
Forum: BASH Ultimate Edition Rules
Topic: Super Communicators
Replies: 2
Views: 608

Basic equipment is considered to be free of character point cost in the BASH rules. Awesome Powers #6 has a substantially updated and expanded equipment list and on page 12, offers up the Communicator Earbud. You could give this piece of equipment an "Implant" enhancement for 1 CP, and allow those s...
by MrJupiter
Sun Jun 30, 2019 4:33 pm
Forum: Awesome Powers
Topic: Awesome Powers 13 Now Available
Replies: 3
Views: 1945

I just downloaded my copy of AP #13. Excellent stuff! How many Awesome Powers issues are there left?
by MrJupiter
Sat Jun 01, 2019 1:47 pm
Forum: General Discussion
Topic: Tolkien Elves in Legends of Steel
Replies: 8
Views: 3689

I'm not as familiar with Legends of Steel as I am with Ultimate Edition, but I feel like the paying of extra advantages at 1-point each is a fair, point cost trade off. My first Tolkien Elf exposure was through the old Return of the King animated movie, and I was in love with the depiction of Elrond...
by MrJupiter
Sat Jun 01, 2019 1:33 pm
Forum: Super Builds
Topic: Sijo's Builds
Replies: 57
Views: 30469

Great builds for the Champions team. I remember feeling drunk with the character possibilities when I first got my copy of the Champions rpg (though not sure if it was 3rd or 4th edition now). There were so many power possibilities! I'm glad that BASH can offer nearly the same variability for a frac...
by MrJupiter
Sat Sep 22, 2018 9:43 am
Forum: Super Builds
Topic: 15 point X-men
Replies: 16
Views: 8086

Hey, Saker. BAM #5 (Basic Action Magazine) has a disadvantage listed on page 12 called, Unpleasant Quality (-2 Dice Penalty on social rolls). I'm not sure why it didn't make it into the updated BASH: ULTIMATE EDITION rules (as Fearless, Duty, and Physically Challenged did), but this might be useful ...