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Search found 1489 matches

by MrJupiter
Sat Oct 10, 2020 9:22 pm
Forum: General Discussion
Topic: Honor + Intrigue Second Edition?
Replies: 4
Views: 253

Re: Honor + Intrigue Second Edition?

I'd love to see this supplemental book for H+I. The idea of adding a layer of arcane magic to the rules sounds like great fun! I'm also interested in the sci-fi adaptation. I hope that you could sketch out a starter for a setting to go along with it. I remember as a kid, shortly after Star Wars came...
by MrJupiter
Sat Oct 10, 2020 8:46 pm
Forum: Awesome Powers
Topic: Awesome Powers 16: Spellcraft
Replies: 2
Views: 327

Re: Awesome Powers 16: Spellcraft

This Narrator's option, of any "Normal" character being able to learn Spellcraft, might suggest that this power deserves being placed in the INTENSE TRAINING POWERS category (though with the obvious caveat that this is at each Narrator's discretion).
by MrJupiter
Thu Sep 17, 2020 8:35 pm
Forum: Awesome Powers
Topic: Awesome Powers 16: Rituals
Replies: 2
Views: 163

Re: Awesome Powers 16: Rituals

These Ritual rules really add a nice dimension for magic in the BASH game. I can definitely see an evil sorcerer villain using his mooks to hold off the heroes long enough for him to complete a nasty spell.
by MrJupiter
Sat May 16, 2020 12:20 pm
Forum: General Discussion
Topic: BASH! UE Character Sheet
Replies: 8
Views: 3755

That's a great idea, BASHMAN. I have PagePlus X9 and remember trying to figure this out a long time ago with that program but remember feeling like it was a lot of trouble. The Google Drive route sounds like it is going to be a whole lot easier. Thanks!
by MrJupiter
Sat May 16, 2020 12:14 pm
Forum: BASH Ultimate Edition Rules
Topic: Super Communicators
Replies: 2
Views: 268

Basic equipment is considered to be free of character point cost in the BASH rules. Awesome Powers #6 has a substantially updated and expanded equipment list and on page 12, offers up the Communicator Earbud. You could give this piece of equipment an "Implant" enhancement for 1 CP, and allow those s...
by MrJupiter
Sun Jun 30, 2019 4:33 pm
Forum: Awesome Powers
Topic: Awesome Powers 13 Now Available
Replies: 3
Views: 1564

I just downloaded my copy of AP #13. Excellent stuff! How many Awesome Powers issues are there left?
by MrJupiter
Sat Jun 01, 2019 1:47 pm
Forum: General Discussion
Topic: Tolkien Elves in Legends of Steel
Replies: 8
Views: 2893

I'm not as familiar with Legends of Steel as I am with Ultimate Edition, but I feel like the paying of extra advantages at 1-point each is a fair, point cost trade off. My first Tolkien Elf exposure was through the old Return of the King animated movie, and I was in love with the depiction of Elrond...
by MrJupiter
Sat Jun 01, 2019 1:33 pm
Forum: Super Builds
Topic: Sijo's Builds
Replies: 57
Views: 27017

Great builds for the Champions team. I remember feeling drunk with the character possibilities when I first got my copy of the Champions rpg (though not sure if it was 3rd or 4th edition now). There were so many power possibilities! I'm glad that BASH can offer nearly the same variability for a frac...
by MrJupiter
Sat Sep 22, 2018 9:43 am
Forum: Super Builds
Topic: 15 point X-men
Replies: 16
Views: 6747

Hey, Saker. BAM #5 (Basic Action Magazine) has a disadvantage listed on page 12 called, Unpleasant Quality (-2 Dice Penalty on social rolls). I'm not sure why it didn't make it into the updated BASH: ULTIMATE EDITION rules (as Fearless, Duty, and Physically Challenged did), but this might be useful ...
by MrJupiter
Mon Sep 17, 2018 4:41 pm
Forum: Super Builds
Topic: 15 point X-men
Replies: 16
Views: 6747

Saker, I really enjoy the 15-point, character takes on these well known mutants. Too bad Quicksilver doesn't have the points for at least a level of or two of Super Running to really speed him up. Also, is there a reason that he doesn't have any advantages or disadvantages? It seems like Quick-Think...
by MrJupiter
Sat Jul 28, 2018 5:40 am
Forum: BASH Ultimate Edition Rules
Topic: Power Discussion: Astral Projection
Replies: 11
Views: 3802

Speaking of AP #17, it would be great if it could be used to "import" certain material from BASH Fantasy (like Schools of Magic) As an option, schools of magic would be great. Different 'flavours' of magic add an interesting touch. It makes sense that voodoo magic would operate differently from wit...
by MrJupiter
Fri Jul 20, 2018 8:13 pm
Forum: BASH Ultimate Edition Rules
Topic: Power Discussion: Astral Projection
Replies: 11
Views: 3802

Too bad that this conversation hadn't happened before Awesome Powers #5 (Mental Powers) had come out. Maybe it could be addressed in Awesome #17 (Magic and Artifacts).
by MrJupiter
Sun Jul 15, 2018 12:26 am
Forum: BASH Ultimate Edition Rules
Topic: Power Discussion: Astral Projection
Replies: 11
Views: 3802

I like to build Astral Projection as 1 point of Clairvoyance (present). Provides line of sight for mental powers that have no range limits, right? The character is not really there, so there's no rolls to be perceived or attacked. If the character wants to travel to the Astral world and fight, I wo...
by MrJupiter
Sat Jul 14, 2018 8:36 pm
Forum: BASH Ultimate Edition Rules
Topic: Question on DENSITY INCREASE power.
Replies: 10
Views: 3917

Does Brawn increase? I thought Growth and DI just gave +5 bonus to Brawn rolls of damage and soak. So, you would still calculate jumping and swimming on the base Brawn level. No? Your actual Brawn score doesn't change, but your adjusted lifting ability becomes equal to half your new body weight (or...
by MrJupiter
Mon Jul 09, 2018 12:44 am
Forum: BASH Ultimate Edition Rules
Topic: Power Discussion: Astral Projection
Replies: 11
Views: 3802

Using the Second Nature enhancement to keep the hero at the scene is a great idea. I also like the idea of having an astral character able to be invisible. Since astral projection is very much like being a ghost, though still moored to the earthly realm, thanks to their still-living, physical body, ...