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BASH - Basic Action Super Heroes :: View topic - Aweome Powers 6: Meet the Guardian

 
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Aweome Powers 6: Meet the Guardian

 
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BASHMAN
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PostPosted: Wed Jun 10, 2015 7:07 pm    Post subject: Aweome Powers 6: Meet the Guardian Reply with quote

Meet the Guardian, one of Megapolis' most iconic Heroes at the height of his career. This sheet is from Awesome Powers 6 where he exhibits a number of Gadget Bundles, including the Trick Ammunition power. The items inside that belt will be shared below.



Guardian’s Belt: 80 Hits, 40 Soak, 5pts
Utility Belt 3 <Diminished>,
Trick Ammunition 4 (8 active points, 18 shots, 4 Minor Shots)
o Jet-arang (Long Range, Gyrojet, 2CP) x3
o Stunner-rang (based on Stun Gun, 1CP) x4
o Flashbang-arang (based on Flashbang Grenade, 1CP) x4
o Magnet-arang (Conductive, Electro 1, 2CP) x3
o Bomb-arang (Explosive, Incendiary, 2CP) x4
o Boomerangs (x3 Hit, x3+10 Dmg, 0CP) x6
o Bola-rang (based on Bolas, 0CP) x2
o Burn-arang (based on Aerosol Mace, 0CP) x2
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fairytalejedi
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PostPosted: Sun Jun 14, 2015 6:24 pm    Post subject: Reply with quote

Oh that looks so good!!!
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MrJupiter
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PostPosted: Sun Jun 14, 2015 7:47 pm    Post subject: Reply with quote

I like the Guardian. He mixes up paranormal abilities and batman-like gadgetry. Too bad that all the utility belt toys cannot fit in the character sheet without doing major, and possibly gaudy, cramming.
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BASHMAN
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PostPosted: Mon Jun 15, 2015 2:06 am    Post subject: Reply with quote

Well they don't all need to be spelled out. His power is "Trick Ammunition 4" with all the pertinent info right there to add the specific items. It is essentially a short hand.
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