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BASH - Basic Action Super Heroes :: View topic - Chimera Ch 5

 
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Chimera Ch 5
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Thu Sep 22, 2011 3:45 pm    Post subject: Reply with quote

(Done! Thanks Fenris^^)

Dice Roll - Overdrive is sneaky... by defaulting:
Original Roll String: 3   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 5 + 4 = 9 + 0 = 9
Final Result: ( 3 * 9 ) + 0 = 27
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Dustland
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Joined: May 16, 2010
Posts: 1158
Location: Austin, Tx

PostPosted: Thu Sep 22, 2011 4:13 pm    Post subject: Reply with quote

When did you guys become a bunch of freakin' ninjas?!? I'll give Nycto a day to roll just for giggles.
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Nestor
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Joined: Jul 13, 2010
Posts: 627
Location: Baltimore, MD, USA

PostPosted: Thu Sep 22, 2011 4:23 pm    Post subject: Reply with quote

Cue the Mission Impossible soundtrack... Wink
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Protheuz
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Joined: Aug 14, 2010
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PostPosted: Fri Sep 23, 2011 5:45 am    Post subject: Reply with quote

Dice Roll - Sneak:
Original Roll String: 4,2,0   =   Mult: 4,   Dice Mod: 2,   Result Mod: 0   
Dice Roll: 5 + 2 = 7 + 2 = 9
Final Result: ( 4 * 9 ) + 0 = 36

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Dustland
Cosmic Hero
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Joined: May 16, 2010
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Location: Austin, Tx

PostPosted: Sun Sep 25, 2011 8:44 pm    Post subject: Reply with quote

You all slip quickly and quietly over the first gate and move swiftly to the second. After scouting the area, you find a spot to get over the second fence.

The patrols pick up but Fenris is able to lead you safely around them and to the compound. The Doorman is able to point you all to the building holding the control room and his passcode opens a side door!

In the distance you hear the muffled sound of automatic gunfire and a helicopter flies low over the compound and into the night. You assume the NHSC goons are firing at something. An army of Eckels? Robots? Some other, unknown threat? No time to worry about it, you're close to your target now...

Final skill challenge! This one will last two rounds. Target is 150. No one can use the same skill/power twice...Good luck!
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Nestor
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Joined: Jul 13, 2010
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Location: Baltimore, MD, USA

PostPosted: Mon Sep 26, 2011 9:59 am    Post subject: Reply with quote

[What exactly does the second roll cover? More sneaking in? Combat? Might help in selecting what to roll...]
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Dustland
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Joined: May 16, 2010
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PostPosted: Mon Sep 26, 2011 6:16 pm    Post subject: Reply with quote

It depends on how your characters would normally approach the situation. If everyone rolls an attack type power, I'll handle it like a big fight. If you guys go ninja mode again, then you're trying to sneak past the NHSC guns, etc
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Nestor
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Location: Baltimore, MD, USA

PostPosted: Tue Sep 27, 2011 11:54 am    Post subject: Reply with quote

[Well, by having us have to use a different skill/power for the next roll, that pretty much forces our hand, doesn't it? Wink

What happens if some of us go offensive while others stay covert? Or are we not allowed to coordinate our efforts?]

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Saker
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Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Tue Sep 27, 2011 12:51 pm    Post subject: Reply with quote

Fenris selflessly charges into the fray dodging the autofire and creating as big a distraction as possible for his teammates.
Dice Roll - Athletics/Acrobatics:
Original Roll String: 5,2,0   =   Mult: 5,   Dice Mod: 2,   Result Mod: 0   
Dice Roll: 5 + 4 = 9 + 2 = 11    Fixed
Final Result: ( 5 * 11 ) + 0 = 55

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Nestor
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Joined: Jul 13, 2010
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Location: Baltimore, MD, USA

PostPosted: Tue Sep 27, 2011 2:58 pm    Post subject: Reply with quote

["Get 'im? That's your plan, Ray?" Very Happy]

Javier, not to be outdone, uses his pyrokinetic powers to cause as much property damage as possible and keep the soldiers busy.

Dice Roll - Special Attack:
Original Roll String: 4,0,0   =   Mult: 4,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 6 + 5 = 11 + 0 = 11
Final Result: ( 4 * 11 ) + 0 = 44

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Volsung
Paragon
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Joined: May 22, 2010
Posts: 670


PostPosted: Tue Sep 27, 2011 5:03 pm    Post subject: Reply with quote

(The acrobatics roll seems a good idea^^)
Overdrive forces his way in, like his life depends on it ... jumping over any obstacles.
That chaos must be put to an end.
Dice Roll - acrobatics:
Original Roll String: 4,2,0   =   Mult: 4,   Dice Mod: 2,   Result Mod: 0   
Dice Roll: 1 + 2 = 3 + 2 = 5    Fixed
Final Result: ( 4 * 5 ) + 0 = 20

(oh come on!)
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Protheuz
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Joined: Aug 14, 2010
Posts: 342


PostPosted: Wed Sep 28, 2011 11:55 am    Post subject: Reply with quote

Nycto emerges from the ground and, using his telekinetic powers moves a large truck, throwing it towards a another making one of the corridors a large mess of twisted metal and burning tires.

Dice Roll - TK:
Original Roll String: 4,0,0   =   Mult: 4,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 2 + 4 = 6 + 0 = 6
Final Result: ( 4 * 6 ) + 0 = 24
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Volsung
Paragon
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Joined: May 22, 2010
Posts: 670


PostPosted: Tue Oct 11, 2011 4:04 pm    Post subject: Reply with quote

Aaaaand Done! I'm a dad! Very Happy
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Protheuz
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Joined: Aug 14, 2010
Posts: 342


PostPosted: Mon Oct 24, 2011 4:23 am    Post subject: Reply with quote

[Huge congrats!!!]
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Saker
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Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Mon Oct 24, 2011 8:12 am    Post subject: Reply with quote

Volsung wrote:
Aaaaand Done! I'm a dad! Very Happy


Congratulations! I missed this before. Welcome to the club.

cheers
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