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Chimera: Ch2, Nova.net
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Boost
Hero
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Joined: Aug 06, 2010
Posts: 315


PostPosted: Thu Oct 21, 2010 10:13 am    Post subject: Reply with quote

(If not this might help)

Jason follows up with Javier, patting him on the back, he extends his own hand, "Let me help with that," he states with a smirk, getting ready to reinforce the wall.

(Taking this firewall power [up to four points] to either reinforce the existing wall, effectively doubling it's hit total, or linking edges to complete the box if Javier can't do it on his own. Saker, can you could send me a PM with a description of you Firewall power?)
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Dustland
Cosmic Hero
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Joined: May 16, 2010
Posts: 1158
Location: Austin, Tx

PostPosted: Fri Oct 22, 2010 10:31 pm    Post subject: Reply with quote

Volsung: How close to the creature do you want to land and in which direction (behhind, in front, to the side?)

Boost and Nestor: I don't have my books, were you able to encircle him in the firewall between the two of you?
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Sat Oct 23, 2010 5:45 am    Post subject: Reply with quote

(My point was to 'stand in his way'.That is to say between the wallmart and him. It seems Javier and Jason have a plan in mind. But can Overdrive really chose where he want to land after he jumped?^^
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Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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Nestor
Paragon
Paragon


Joined: Jul 13, 2010
Posts: 627
Location: Baltimore, MD, USA

PostPosted: Sat Oct 23, 2010 6:34 am    Post subject: Reply with quote

[With a Medium Arc, Javier can fill 8x1 squares and there's nothing in the rules that say he can't connect the ends, so it's just a matter of rolling Mind vs. Defense.

Dustland can rule whether Jason can augment the power by adding his own copied effort into it. I'll go ahead and roll.]

Dice Roll - Mind:
Original Roll String: 1,0,0   =   Mult: 1,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 3 + 2 = 5 + 0 = 5
Final Result: ( 1 * 5 ) + 0 = 5

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Dustland
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PostPosted: Sun Oct 24, 2010 6:35 pm    Post subject: Reply with quote

(I'll follow the Teamwork rules p23 for "augmenting" powers. If you two want to team up to create a more powerful Force Field, you'll gain +1 Hero Die to use in some fashion with regards to the Force Field)

Volsung: (I would assume like any movement power, you decide where you land/end your movement)

While Javier and Jason deliberate on what exactly to do about the rock-man, Overdrive runs then leaps into the air, somersaulting over him and landing in a dramatic crouch in front of him.

The creature belows something in rage then swings a massive fist at Overdrive...
Dice Roll - Rock creature swings at Overdrive:
Original Roll String: 3,0,0   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll:    Doubles!    5 + 5 + 4 = 14 + 0 = 14
Final Result: ( 3 * 14 ) + 0 = 42

Dice Roll - Rock creature's damage:
Original Roll String: 5,0,15   =   Mult: 5,   Dice Mod: 0,   Result Mod: 15   
Dice Roll: 3 + 6 = 9 + 0 = 9
Final Result: ( 5 * 9 ) + 15 = 60

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Nestor
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PostPosted: Sun Oct 24, 2010 9:55 pm    Post subject: Reply with quote

[I take it my rolled attempt at placing the Force Field failed?

I'm kinda lost as to who goes when now. Let me know when I'm up again.]
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Volsung
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PostPosted: Mon Oct 25, 2010 2:46 am    Post subject: Reply with quote

Tremendous rolls! And the knockback will throw me trough the building i was protecting!
The rolls first...than the pain...

Dice Roll - Defense roll= agility+danger sense=Too slow!:
Original Roll String: 6   =   Mult: 6,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 3 + 5 = 8 + 0 = 8    Fixed
Final Result: ( 6 * 8 ) + 0 = 48

Dice Roll - Soak roll= Brawn+Armor=You hit like a girl!:
Original Roll String: 5   =   Mult: 5,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 3 + 6 = 9 + 0 = 9    Fixed
Final Result: ( 5 * 9 ) + 0 = 45

(Shpadoinkle!)
(I guess I can try to attack now? I'm not sure where we are with the round...I guess I wont be able to hurt him anyway^^)
"That must hurt when it lands!" Overdrive jokes, dodging the titanic punch by an inch. Whirling around, he lands on the gigantic arm and dashes all along its length to the goliath's head, an epic-heavy-metal-imaginary-theme blasting in his mind.
(Once again, that line is pure padding.He's just 'about to strike')
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Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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Dustland
Cosmic Hero
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Joined: May 16, 2010
Posts: 1158
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PostPosted: Mon Oct 25, 2010 6:27 pm    Post subject: Reply with quote

Quick breakdown of the panel as I understand it:
1) Volsung: Leapt in front of the rockman, attempting to block his way (I'll allow him to attack as though he had held his action, just for simplicity's sake).
2) Boost and Nestor: Unless Boost decides otherwise, both of you are teaming up to create the Firewall around the rockman which from what I understand will go into effect at the end of the panel.
3) Rockman: Tried to rearrange Overdrive's face and failed.

I'll resolve Overdrive's attack in a little while, then have Javi's Firewall come into being. If you want to use the bonus Hero Die for the Mind roll, feel free to reroll the attack.

My apologies if I got something out of order (I'm sure I did), but if it's all the same, let's move ahead from this point.

Volsung: As you dance around the rockman's swing, you glance to the north and see the last flickering bits of what must have been an airliner fall out of the sky, no more than a mile away. That should put it well within the city limits!

Side note, I don't know if I gave the impression of how big the rockman is, but he's roughly human sized, say ~ 6-7ft tall

(cont. a bit later)
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Dustland
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PostPosted: Mon Oct 25, 2010 7:42 pm    Post subject: Reply with quote

Oops, just realized Volsung didn't roll to hit. Well, I'll assume that's what his action will be, so here's Rockman's defense and soak...

Dice Roll - Rockman defense:
Original Roll String: 1,-3,0   =   Mult: 1,   Dice Mod: -3,   Result Mod: 0   
Dice Roll: 1 + 3 = 4 + -3 = 1
Final Result: ( 1 * 1 ) + 0 = 1


Dice Roll - Rockman soak:
Original Roll String: 8,0,15   =   Mult: 8,   Dice Mod: 0,   Result Mod: 15   
Dice Roll: 3 + 1 = 4 + 0 = 4
Final Result: ( 8 * 4 ) + 15 = 47

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Nestor
Paragon
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Joined: Jul 13, 2010
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Location: Baltimore, MD, USA

PostPosted: Mon Oct 25, 2010 7:50 pm    Post subject: Reply with quote

[Sure, I'll use the Hero Die to try a second roll, but somehow I'm not optimistic it'll be any better.]

Dice Roll - Mind:
Original Roll String: 1,0,0   =   Mult: 1,   Dice Mod: 0,   Result Mod: 0   
Dice Roll:    Doubles!    5 + 5 + 2 = 12 + 0 = 12    Fixed
Final Result: ( 1 * 12 ) + 0 = 12


[Then again... Smile ]
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Dustland
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PostPosted: Mon Oct 25, 2010 8:29 pm    Post subject: Reply with quote

Nestor: By using the Hero die, I meant you'd get to roll 3d6 for the action so roll another d6 off line and add it to the roll above. Don't forget that it can explode too if you roll a five with it.
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Boost
Hero
Hero


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PostPosted: Mon Oct 25, 2010 8:36 pm    Post subject: Reply with quote

http://invisiblecastle.com/roller/ is a good roller to use, and provide proof.
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Nestor
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PostPosted: Mon Oct 25, 2010 9:43 pm    Post subject: Reply with quote

Dustland wrote:
Nestor: By using the Hero die, I meant you'd get to roll 3d6 for the action so roll another d6 off line and add it to the roll above. Don't forget that it can explode too if you roll a five with it.


[Sorry. My bad.]

Dice Roll:
Original Roll String: 1d6 Fixed
6-Sided Dice Results: 1


[Making my result go from 5 to a whopping 6. Yippee. I'm finding it increasingly hard to see the value of using a Hero Die this way. Razz]
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Volsung
Paragon
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Joined: May 22, 2010
Posts: 670


PostPosted: Tue Oct 26, 2010 3:23 am    Post subject: Reply with quote

(Lol.I though it was really gigantic. I didn't roll because I wasn't sure I could attack in this round due to my action of touching Boost.

Question 1:Sarah's dinner from Fenris plot got some clients.Which means despite our dinner at Mama'B and our escape maybe it's not that late in the evening. So...Does the walmart really empty?

Question 2: Why the -3 and the +15 on his rolls?)


As you dance around the rockman's swing, you glance to the north and see the last flickering bits of what must have been an airliner fall out of the sky, no more than a mile away. That should put it well within the city limits!

"That must hurt when it lands!" Overdrive jokes, dodging the titanic punch by an inch. Whirling around, he delivers a kick in the same movement to the goliath's head, an epic-heavy-metal-imaginary-theme blasting in his mind.

(I can't predict the result at that second, but he won't go down in one blow with such a brawn so, whatever the result is, I still roleplay this.)

No witty remarks...
Overdrive just noticed the airplane rubble falling from the sky.
Gazing at the improbable stone creature, he fully realise the situation.
That's not a video game or an action movie, their world is falling appart...
All his thoughts are for his loved ones now.
//F*ck that sh*t! Where's my family?!//

(Now let's see if I beat Rockman's soak.)
Dice Roll - Attack roll= Agility:
Original Roll String: 4   =   Mult: 4,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 4 + 3 = 7 + 0 = 7    Fixed
Final Result: ( 4 * 7 ) + 0 = 28

Dice Roll - Damage roll= Brawn+ Special attack:
Original Roll String: 4   =   Mult: 4,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 3 + 1 = 4 + 0 = 4    Fixed
Final Result: ( 4 * 4 ) + 0 = 16

(Who am I kidding? Smile )
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Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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Nestor
Paragon
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PostPosted: Tue Oct 26, 2010 6:53 am    Post subject: Reply with quote

[I'm still waiting to find out if the firewall worked or not. In the meantime...]

Javier panted as he ran up to the scene of battle, "Yo, Jase! If my firewall doesn't hold 'im, sidle up to the walking rockpile and jack his muscle. We need someone who can f**k 'im up."
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