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BASH - Basic Action Super Heroes :: View topic - Hero Dice

 
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Hero Dice

 
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Jason_Sunday
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PostPosted: Thu Jul 01, 2010 11:45 pm    Post subject: Hero Dice Reply with quote

Maybe I am missing it somewhere, but from what I have read Hero Dice are gained through XP or GM award only. Is this right?
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BillionSix
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PostPosted: Fri Jul 02, 2010 2:07 am    Post subject: Re: Hero Dice Reply with quote

Jason_Sunday wrote:
Maybe I am missing it somewhere, but from what I have read Hero Dice are gained through XP or GM award only. Is this right?


From what I recall, you get 1 Hero Die per adventure. And you can trade 5 Hero Points for 1 Hero Die. Hero Points are either part of your character (from coming in under budget at character generation) or granted to you by the GM.

Brian
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BASHMAN
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Joined: Apr 04, 2010
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PostPosted: Fri Jul 02, 2010 2:16 am    Post subject: Reply with quote

Also as Narrator I usually will begin the game at 5 points Higher than what I had the players create characters for- this ensures there are hero points to go around. If they are fighting a *really hard* badguy that session, I may even increase the amount.

Also, don't forget Team Up actions = Hero Die and a Plot Twist = 3 Hero Points for the players.

Hero points should be given out pretty often when players do something creative, cool, or very in genre.

You can also "bank" up to 10 Hero Points between sessions as well- and that's worth 2 hero dice right there.

If a session of play is really long, you can always divide it up into 2 issues (I usually do this for the 8 hour Convention games I run).
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Jason_Sunday
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Joined: Jun 22, 2010
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Location: Pensacola, Fl

PostPosted: Fri Jul 02, 2010 4:12 am    Post subject: Re: Hero Dice Reply with quote

BillionSix wrote:
Jason_Sunday wrote:
Maybe I am missing it somewhere, but from what I have read Hero Dice are gained through XP or GM award only. Is this right?


From what I recall, you get 1 Hero Die per adventure. And you can trade 5 Hero Points for 1 Hero Die. Hero Points are either part of your character (from coming in under budget at character generation) or granted to you by the GM.

Brian
I remember reading this in BASH! UE but not in BASH! SF. I was just checking that it should apply in SF.
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Jason_Sunday
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Joined: Jun 22, 2010
Posts: 140
Location: Pensacola, Fl

PostPosted: Fri Jul 02, 2010 4:13 am    Post subject: Reply with quote

BASHMAN wrote:
Also as Narrator I usually will begin the game at 5 points Higher than what I had the players create characters for- this ensures there are hero points to go around. If they are fighting a *really hard* badguy that session, I may even increase the amount.

Also, don't forget Team Up actions = Hero Die and a Plot Twist = 3 Hero Points for the players.

Hero points should be given out pretty often when players do something creative, cool, or very in genre.

You can also "bank" up to 10 Hero Points between sessions as well- and that's worth 2 hero dice right there.

If a session of play is really long, you can always divide it up into 2 issues (I usually do this for the 8 hour Convention games I run).
Thanks BASHMAN!
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BASHMAN
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PostPosted: Fri Jul 02, 2010 1:52 pm    Post subject: Reply with quote

Oh also, you can spend 1XP to get a Hero Die.
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