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BASH - Basic Action Super Heroes :: View topic - Mind and Psionics

 
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Mind and Psionics

 
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Jason_Sunday
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Joined: Jun 22, 2010
Posts: 140
Location: Pensacola, Fl

PostPosted: Wed Jun 23, 2010 6:04 am    Post subject: Mind and Psionics Reply with quote

I was messing around with the character creation system and creating a "Jedi" type character. I want to make someone skilled in the "force" but I want him to have a normal Mind stat. How can I represent this? Are the there any optional rules I can use?
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Lindharin
Paragon
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Joined: Apr 05, 2010
Posts: 612
Location: New York

PostPosted: Wed Jun 23, 2010 6:55 am    Post subject: Reply with quote

One common approach is to use Boost Mind (only with the Force), so when making Mind rolls with Telekinesis or whatever he'll have a higher Mind multiplier, but it doesn't apply to all the 'normal' uses of Mind (skills, noticing things, etc.). Note that the "only with the Force" part isn't an actual Limitation (ie, you don't get points back) because Boost requires a built-in restriction.

Is that what you are looking for?
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Jason_Sunday
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Joined: Jun 22, 2010
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Location: Pensacola, Fl

PostPosted: Wed Jun 23, 2010 1:31 pm    Post subject: Reply with quote

Lindharin wrote:
One common approach is to use Boost Mind (only with the Force), so when making Mind rolls with Telekinesis or whatever he'll have a higher Mind multiplier, but it doesn't apply to all the 'normal' uses of Mind (skills, noticing things, etc.). Note that the "only with the Force" part isn't an actual Limitation (ie, you don't get points back) because Boost requires a built-in restriction.

Is that what you are looking for?

I didn't know that Boost was available in BASH SF.
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Lindharin
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Joined: Apr 05, 2010
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PostPosted: Wed Jun 23, 2010 2:02 pm    Post subject: Reply with quote

D'oh! Sorry, didn't notice which forum this was in. Smile
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BASHMAN
All-Father of Bash!
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Joined: Apr 04, 2010
Posts: 2496


PostPosted: Wed Jun 23, 2010 5:00 pm    Post subject: Reply with quote

Jason_Sunday wrote:
Lindharin wrote:
One common approach is to use Boost Mind (only with the Force), so when making Mind rolls with Telekinesis or whatever he'll have a higher Mind multiplier, but it doesn't apply to all the 'normal' uses of Mind (skills, noticing things, etc.). Note that the "only with the Force" part isn't an actual Limitation (ie, you don't get points back) because Boost requires a built-in restriction.

Is that what you are looking for?

I didn't know that Boost was available in BASH SF.


Well, I have a great idea for a house rule for you then...
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Jason_Sunday
Costumed Crimefighter
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Joined: Jun 22, 2010
Posts: 140
Location: Pensacola, Fl

PostPosted: Wed Jun 23, 2010 7:22 pm    Post subject: Reply with quote

BASHMAN wrote:
Jason_Sunday wrote:
Lindharin wrote:
One common approach is to use Boost Mind (only with the Force), so when making Mind rolls with Telekinesis or whatever he'll have a higher Mind multiplier, but it doesn't apply to all the 'normal' uses of Mind (skills, noticing things, etc.). Note that the "only with the Force" part isn't an actual Limitation (ie, you don't get points back) because Boost requires a built-in restriction.

Is that what you are looking for?

I didn't know that Boost was available in BASH SF.


Well, I have a great idea for a house rule for you then...

Ok lets see the house rule.
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BASHMAN
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Joined: Apr 04, 2010
Posts: 2496


PostPosted: Wed Jun 23, 2010 8:20 pm    Post subject: Reply with quote

New Power: Boost. Just use the Boost power from UE in your SF game.
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Chris Rutkowsky
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1484
Location: Trenton, Ont. (Canada)

PostPosted: Sat Jun 26, 2010 1:23 pm    Post subject: Reply with quote

BASHMAN wrote:
New Power: Boost. Just use the Boost power from UE in your SF game.


LoL
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