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BASH - Basic Action Super Heroes :: View topic - 15 point X-men

 
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15 point X-men
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 274


PostPosted: Mon Oct 15, 2018 5:11 pm    Post subject: Reply with quote

Saker wrote:
Thanks. Yes, with 15 points, you have to get to the essentials. And, I've not been able to make a credible Wolverine with 15-points.

As with Quicksilver, I couldn't think of a good disad to offset quick-thinking.


Social stigma? He used to be Brothehood of Evil Mutants member.
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 274


PostPosted: Sun Nov 17, 2019 11:08 am    Post subject: Reply with quote

Saker wrote:
Beast
15 points (14 Stats, 1 Powers )
Henry "Hank" McCoy was born and raised in Dunfee, Illinois, the son of Norton and Edna McCoy. His father worked at a nuclear power plant where he was exposed to massive amounts of radiation during an accident. Norton was completely unharmed, but the radiation affected his genes and, as a result, his son was born a mutant. Unlike most mutants, Henry showed signs of mutation from birth: unusually large hands and feet, coupled with unusual strength and agility. A prodigy, Hank was also endowed with an innate superhuman intellect and during adolescence further increased his powers of simian-like augmented agility, reflexes, and strength. While attending Bard College, thanks to his powers, Henry became a star football player as a teenager and earned the nickname Magilla Gorilla. Hank hid his mutation and thirst for knowledge in plain sight - until the school asked him to leave after he was exposed as a mutant. Hank's remarkable athletic abilities and brilliance attracted the notice of Professor Charles Xavier, who was forming the original X-Men. Xavier offered Hank, who excelled in the classroom, the chance for unlimited academic opportunities at his prestigious School for Gifted Youngsters.

Mental Malfunction: Oh, my stars and garters!

Brawn 3 Agility 2 Mind 2
x2+3 Defence, x2 Mental Defence, x3 Soak

Powers

    * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)

Skills
Mental Skills: Medicine/Genetics x2, Technology/Invent x2
Physical Skills: Athletics/Acrobatics x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Freak: You look very obviously weird.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x2, Soak: x3, Hits: 100

Lift: 5 tons, Run: 6 squares, Jump: 9 squares, Climb: 3 squares, Swim: 3 squares


Does this version have the blue fur?
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