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New Mutants

 
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Solarblast
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Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun Oct 23, 2016 3:27 pm    Post subject: New Mutants Reply with quote

So I decided to use the new online generator to make the New Mutants as they first appeared in the graphic novel The New Mutants. So far I have done Cannonball and Sunspot.

So here goes.

Cannonball
14 points (6 Stats, 8 Powers )
The eldest of ten children, young Sam Guthrie was 11 years old when he became involved in a plot by the Deviants, a genetic offshoot of humanity, to improve their evolutionary status by performing experiments on children. Sam was saved by the timely arrival of the mysterious Deviant Sledge, and the minds of the children - including Sam - were wiped of the events that had transpired. Five years later, Sam's father died, and as the oldest sibling he felt responsible for supporting the family. Giving up a college scholarship, he followed in his father's footsteps as a coal miner. When Sam was trapped with a co-worker in a collapsing mine, the stress of attempting to escape triggered his latent mutant power, enabling him to blast them both free. Renegade Hellfire Club member Donald Pierce learned of Sam's powers and manipulated him into serving as one of his operatives. Pierce sent Sam into battle against Professor Xavier and his fledgling New Mutants team; however, Sam refused to kill the young heroes, instead teaming up with them to defeat Pierce. Xavier subsequently realized that Sam had been misled and invited him to join the New Mutants as Cannonball. Sam soon found himself in the role of co-leader, a position he found awkward due to his relative slowness in mastering his mutant powers compared with his teammates. He also formed a lasting friendship with his teammate Sunspot.

Brawn 1 Agility 1 Mind 1
x1 Defence, x1 Mental Defence, x3 Soak

Powers

    * Flight 4 (Fly 20 squares per panel.) (6pts)

      * Enhancement: Linked (Linked to one power worth up to 4 pts. Both used simultaneously. Both must have same range/area.)

        * Force Field 3 (Force field has 100 hits. Soaks 10 damage when hit.) (5pts)

          * Enhancement: Linked (Linked to one power worth up to 3 pts. Both used simultaneously. Both must have same range/area.)

            * Armor 2 (+2 to Brawn to Soak damage.) (2pts)




    * X-men Training : Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)

      * Tagged with [X-men Training]

    * Heightened (Brawn) 1 (+3 Result bonus to Brawn rolls. x3 Lift.) (1pts)

      * Tagged with [X-men Training]


Skills
Mental Skills: Military/Tactics x1, Outdoor/Hunting x1
Physical Skills:
Advantages & Disadvantages
Immortality: You can't die (or can come back from the dead).
Social Stigma: You belong to group that suffers from discrimination. Mutant
Other
Priority: x1+3, Defence: x1+3, Mental Defence: x1, Soak: x3+3, Hits: 100

Lift: 150 lbs, Run: 3 squares, Jump: 1 squares, Climb: 1 squares, Fly: 20 squares, Swim: 1 squares
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Solarblast
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Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun Oct 23, 2016 3:30 pm    Post subject: Reply with quote

Sunspot

Sunspot
14 points (12 Stats, 2 Powers )
Description...Sunspot is Roberto da Costa, a Brazilian male, born and raised in Rio de Janeiro. He is the son of wealthy Afro-Brazilian businessman Emmanuel da Costa and a White Brazilian archaeologist Nina da Costa. In New Mutants #7, his father is described as a very driven man, who "grew up [...] a barefoot houseboy", "by age 20 [...] a millionaire [and] by 30, an economic and political force to be reckoned with." The relationship between Roberto and his father resembles more closely one of best friends than father and son. Nonetheless, Emmanuel constantly pushes his son to reach for both his physical and intellectual limits. Thanks to his father's encouragement, Roberto rose to the position of star soccer player at school[1] and was considered by recruiters for the Olympic Games. Shortly before his fourteenth birthday (as best can be determined; there are conflicting references) Roberto was playing a soccer game with his team (the Thunderbolts) against their arch-rivals, the Dynamos. Racist members of the Dynamos assaulted Roberto during the game, and in response Roberto took matters into his own hands, initiating a fight on the field. While taking a brutal beating, his mutant powers manifested, suddenly transforming him into a creature of solid black solar energy. Surprised and terrified, people abandoned the stadium, and only his girlfriend, Juliana Sandoval, refused to abandon him.[1] New Mutants[edit] Within a matter of days, a mutant-hating faction led by Donald Pierce and employing Hellfire Club mercenaries kidnap Juliana, luring Roberto into a trap. He engages the kidnappers, but is eventually defeated when his power reserve runs out. Other mutants named Karma and Psyche rescue him. In the course of the following battle, Juliana sacrifices her life for Roberto, jumping in front of a bullet meant for him.[1] After the rescue, Roberto joins Karma and Psyche in pursuit of Donald Pierce. The three are joined by Wolfsbane, and after the battle by Sam Guthrie, a.k.a. Cannonball, one of Pierce's misguided mutant hirelings, despite initial reservations by the others. Professor X offers to train the five teenagers in controlling their nascent mutant powers, which they accept and thus become the founding members of the group known as the New Mutants, a group of junior X-Men.[1] Although Xavier's intentions are for them to only be students, over the course of the New Mutants ongoing series, they grow into superheroes, and they travel to such locations as space, Asgard, and the Amazon, as well as the past and the future. During his tenure with the New Mutants, he and Sam become best friends. Sunspot was at one point injected with the

Brawn 3 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x4 Soak

Powers

    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Fleet of Foot 1 (Run 8 squares per panel. Jump 10 squares. Does not stack with other forms of super movement.) (1pts)

Skills
Mental Skills: Commerce/Finance x1
Physical Skills: Athletics/Running x3
Advantages & Disadvantages
Instant Change: You can instantly change from normal identity to super identity.
Involuntary Change: You cannot control your ability to change into your super form. When angry.
Other
Priority: x2, Defence: x2, Mental Defence: x1, Soak: x4, Hits: 100

Lift: 5 tons, Run: 8 squares, Jump: 10 squares, Climb: 3 squares, Swim: 3 squares
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Saker
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Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Fri Aug 31, 2018 8:54 pm    Post subject: Karma Reply with quote

Karma
15 points (8 Stats, 7 Powers )
Xi'an Coy Manh is the daughter of a colonel in the Vietnamese army. Xi'an and her twin brother, Tran Coy Manh, were mutants, with the power to take mental possession of the minds of others. Xi'an, who now called herself Karma when using her powers, was recommended by Reed Richards and accepted the invitation of Professor Charles Xavier to enroll in his school in order to learn to use her mutant powers better. Thus, she became the first leader of the new team of young superhuman mutants he was training, the New Mutants.

Mental Malfunction: I am... I am someone I don't recognize anymore. I don't know what's real and what's in my head. This isn't the first time I've lost myself... but it was so sudden. One second I was with my team, but my guard was down. And something wriggled inside my head. Something -- someone stole my life.

Brawn 1 Agility 1 Mind 2
x1 Defence, x2 Mental Defence, x1 Soak

Powers

    * Mind Control 5 (Attack Mind x4 vs Mind to issue command to target for one panel.) (5pts)
    * Boost (Mind) 2 (Increase Mind by 2 using Mind Control.) (2pts)

Skills
Mental Skills: Commerce/Bargaining x4, Deception/Detect Deception x4
Physical Skills: Athletics/Acrobatics x1
Other
Priority: x1, Defence: x1, Mental Defence: x4, Soak: x1, Hits: 100

Lift: 50 lbs, Run: 3 squares, Jump: 1 squares, Climb: 1 squares, Swim: 1 squares
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Saker
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Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Fri Aug 31, 2018 9:23 pm    Post subject: Reply with quote

Mirage
15 points (10 Stats, 5 Powers )
Danielle Moonstar is a Native American of the Cheyenne Nation. Moonstar's mutant powers emerged at puberty, but she could not control her ability to create visible images of people's greatest fears. After Moonstar helped Prof. Xavier and other young mutants he had enlisted in defeating Pierce, she and the other young mutants became members of his new team, the New Mutants. This was a group of young superhuman mutants whom Prof. Xavier trained in the control and use of their powers at the School for Gifted Youngsters. Moonstar decided to remain with them to honor her grandfather's request, despite her initial hatred of all Caucasians, and she soon came to regard her fellow New Mutants as close friends, regardless of their racial background. Under Prof. Xavier's guidance, Moonstar not only learned how to keep her powers under control, so that she only used them when she so desired, but also learned how to use her powers to create images other than those of the objects of people's fears.

Mental Malfunction: I am Cheyenne -- and today is a good day to die!

Brawn 1 Agility 2 Mind 2
x2 Defence, x2 Mental Defence, x1 Soak

Powers

    * Illusion 5 (5 levels for size/range/visual/audio/tactile/olfactory illusion. Last while in line of sight, plus 3 pages. Includes Variable for free.) (5pts)

Skills
Mental Skills: Occultism/Legend x2, Outdoor/Survival x2
Physical Skills: Athletics/Swimming x2, Ride/Control x2
Other
Priority: x2, Defence: x2, Mental Defence: x2, Soak: x1, Hits: 100

Lift: 50 lbs, Run: 6 squares, Jump: 1 squares, Climb: 1 squares, Swim: 1 squares
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Saker
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Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Fri Aug 31, 2018 9:46 pm    Post subject: Reply with quote

Wolfsbane
15 points (12 Stats, 3 Powers )
Rahne Sinclair was born in north highlands of Ullapool in Scotland and was delivered by Dr. Moira MacTaggert, who happened to live locally. When Rahne first developed her mutant power of lycanthropy, she was mistaken for a werewolf.

Mental Malfunction: Maybe twas simply the first time I realized how even the most innocent of places -- the most lovely of days -- could be turned foul and corrupt.

Brawn 2 Agility 3 Mind 1
x3 Defence, x1 Mental Defence, x2 Soak

Powers

    * Fangs and claws : Special Attack (Hand to Hand/Thrown) 1 (Agility +0DM to Hit and Brawn +1DM to Damage; total x3 to hit, x3 damage.) (1pts)
    * Healing 1 (Take one panel action to heal self of 1x2d6 damage; heal 10 hits/hour.) (1pts)
    * Hyperkeen vision (infrared, ultra violet, heat) : Super Senses 1 (Pick 1 extra senses.) (1pts)

Skills
Mental Skills: Outdoor/Tracking x1
Physical Skills: Athletics/Running x3
Advantages & Disadvantages
Instant Change: You can instantly change from normal identity to super identity.
Non-Sentience: +2 Mind for senses and cunning; limited skill use.
Normal: You are a normal person (Brawn 1 and Agility 1) when not in super form.
Freak: You look very obviously weird.
Other
Priority: x3, Defence: x3, Mental Defence: x1, Soak: x2, Hits: 100

Lift: 400 lbs, Run: 9 squares, Jump: 4 squares, Climb: 2 squares, Swim: 2 squares
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Solarblast
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Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue Sep 04, 2018 7:47 am    Post subject: Reply with quote

Thanks for finishing out these builds
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