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Golden Age Champions/BASH
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Fri Sep 07, 2018 10:39 am    Post subject: Reply with quote

Just realized last night that I never finished this thread. So here goes with Major Victory using the Bash Creator.

Major Victory
25 points (18 Stats, 7 Powers )
Description...

Mental Malfunction: My country right and never wrong.

Brawn 5 Agility 3 Mind 1
x3 Defence, x1 Mental Defence, x10 Soak

Powers

    * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Special Attack (Hand to Hand/Thrown) 1 (Agility +1DM to Hit and Brawn +0DM to Damage; total x4 to hit, x7 damage.) (1pts)
    * Boost (Brawn) 2 (Increase Brawn by 2 in specific conditions or circumstance.) Only when in a state capital or Washington D.C. (1pts)

      * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place.

    * Super Jump 1 (Jump up to 490 squares, at 10 squares per panel.) (1pts)
    * Skillful 1 (Gain 2 extra skill slots.) (1pts)

Skills
Mental Skills: Commerce/Bureaucracy x2, Military/Tactics x1
Physical Skills: Athletics/Climbing x3, Drive/ x3, Pilot/ x3
Other
Priority: x3, Defence: x3, Mental Defence: x1, Soak: x10, Hits: 100

Lift: 500 tons, Run: 9 squares, Jump: 490 squares (10/panel), Climb: 7 squares, Swim: 7 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Fri Sep 07, 2018 12:29 pm    Post subject: Reply with quote

Oops, now the complete character

Major Victory
25 points (18 Stats, 7 Powers )
Description...

Mental Malfunction: My country right and never wrong.

Brawn 5 Agility 3 Mind 1
x3 Defence, x1 Mental Defence, x10 Soak

Powers

    * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Special Attack (Hand to Hand/Thrown) 1 (Agility +1DM to Hit and Brawn +0DM to Damage; total x4 to hit, x7 damage.) (1pts)
    * Boost (Brawn) 2 (Increase Brawn by 2 in specific conditions or circumstance.) Only when in a state capital or Washington D.C. (1pts)

      * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place.

    * Super Jump 1 (Jump up to 490 squares, at 10 squares per panel.) (1pts)
    * Skillful 1 (Gain 2 extra skill slots.) (1pts)

Skills
Mental Skills: Commerce/Bureaucracy x2, Military/Tactics x1
Physical Skills: Athletics/Climbing x3, Drive/ x3, Pilot/ x3
Advantages & Disadvantages
Security Clearance: You have access to top-secret contacts and information.
Duty: You are a loyal servant of an organisation.
Other
Priority: x3, Defence: x3, Mental Defence: x1, Soak: x10, Hits: 100

Lift: 500 tons, Run: 9 squares, Jump: 490 squares (10/panel), Climb: 7 squares, Swim: 7 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun May 12, 2019 5:37 pm    Post subject: Reply with quote

I still have to finish the rest!
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun May 12, 2019 10:26 pm    Post subject: Reply with quote

Here is Minute Man, fastest man alive, if he can only outrun his alimony payments!

Minute Man
26 points (14 Stats, 12 Powers )
Description...

Brawn 2 Agility 4 Mind 1
x4 Defence, x1 Mental Defence, x2 Soak

Powers

    * Multi-power: (8pts)
    * Super Running 5 (Run 32 squares per panel. (Top speed is 320mph.))

      * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.

        * Flight 5 (Fly 25 squares per panel.) (4pts)

          * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place. Must remain in contact with surface


      * Enhancement: Linked Linked to one power worth up to 5 pts. Both used simultaneously. Both must have same range/area.

        * Force Field 3 (Force field has 100 hits. Soaks 10 damage when hit.) (3pts)


    * To Running : Boost (Agility) 3 Power deactivated (Increase Agility by 3 in specific conditions or circumstance.) (2pts)

      * Limitation: Single Use Power can only be used once per issue (day), but acts as though were two levels higher.

    * 360 Degree vision, always looking around : Super Senses 1 (Pick 1 extra senses.) (1pts)
    * Boost (Brawn) 2 Power deactivated (Increase Brawn by 2 in specific conditions or circumstance.) (1pts)

      * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place. Only to break out of bonds, immoblization


Skills
Mental Skills: Military/Tactics x1
Physical Skills: Athletics/Running & Swimming x6
Advantages & Disadvantages
Custom: Duty to Army
In a Relationship: You have a significant other that is a source of conflict. Numerous Ex-wives
Other
Priority: x4, Defence: x4, Mental Defence: x1, Soak: x2, Hits: 100

Lift: 400 lbs, Run: 32 squares, Jump: 4 squares, Climb: 2 squares, Fly: 25 squares, Swim: 2 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Mon May 13, 2019 10:30 pm    Post subject: Reply with quote

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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Mon May 13, 2019 10:30 pm    Post subject: Reply with quote

Vanguard
26 points (12 Stats, 14 Powers )
Description...

Brawn 3 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x5 Soak

Powers

    * Armor 2 (+2 to Brawn to Soak damage.) (2pts)
    * Super Jump 1 (Jump up to 90 squares, at 10 squares per panel.) (1pts)
    * Attack Weak Point and Transform : Resistance 1 (Half effect (or double endurance) against 2 sources of harm.) (1pts)
    * Alligator Wrestling : Special Attack (Hand to Hand/Thrown) 5 (Agility +2DM to Hit and Brawn +3DM to Damage; total x4 to hit, x6 damage.) (6pts)

      * Enhancement: Variable When you use this power, you can trade levels of this power for points in Area or Range effects.

    * Martial Arts Mastery (Fast, Defensive, Grappling Styles) 2 (Fast: Priority is Agility + 1.Defensive: +2 Agility to defend against hand-to-hand attacks (max 5).Grappling: Get reversal of 10+, even on foe's panel. +1 multiplier on wrestling rolls.) (2pts)
    * Disarm Expert 2 (+2 Dice bonus to attacks to disarm or break a gadget. Can swap a disarm for damage any time you make attack by 10.) (2pts)

Skills
Mental Skills: Outdoor/Flora & Fauna x1
Physical Skills: Athletics/Acrobatics & Climbing x2
Advantages & Disadvantages
Sidekick/Pet: You have a sidekick or pet built on 30 points.
In a Relationship: You have a significant other that is a source of conflict. Wife and Son
Other
Priority: x3, Defence: x2, Mental Defence: x1, Soak: x5, Hits: 100

Lift: 5 tons, Run: 6 squares, Jump: 90 squares (10/panel), Climb: 3 squares, Swim: 3 squares
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