Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
   
Menu
 
Site Information
Your IP: 23.20.53.150

Welcome, Anonymous
Nickname
Password

· Register
· Lost Password
Server Date/Time
23 June 2017 15:43:29 CDT (GMT -5)
 
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: View topic - Alternate Skill System

 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Alternate Skill System

 
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> The Laboratory
View previous topic :: View next topic  
Author Message
Sijo
Hero
Hero


Joined: Aug 02, 2012
Posts: 294
Location: Puerto Rico

PostPosted: Mon Oct 12, 2015 4:22 pm    Post subject: Alternate Skill System Reply with quote

For the most part, I'm happy with BASH as it is. Smile The only part I didn't like was the required balanced between Advantages and Disadvantages (and that has been addressed.)

But now that I'm rereading the system, I realize I don't like the skill system. In my opinion, being very smart (or very agile) does not automatically mean the character should know a specific number of skills (I'm running into this a lot as I'm trying to adapt characters into the system.) The current solution via the Skillful Advantage and Unskilled Disadvantage is kind of misleading, because they sound more intensive than they are. For example, assume a character only needs 1 mental skill but has a Mind of Two, so I must give him Unskilled to lower the number of slots; it's technically OK but it *sounds* like he's dumb.

So, I propose the following system:

All characters start with only two skills: one representing their occupation, and one for their native Language. Both are for free. Any other skill however, will cost 1 character point each.

Example: Kyoji is a Japanese Giant Robot pilot. He begins play with two skills, Pilot/Giant Robot and Japanese for free. If his player also wants him to speak English, he must pay 1 CP.

Note that it is possible to raise the level of the skill or add additional specialties again at a cost of 1 CP.
Example: Kyoji could raise his Robot skill to +1, or add Pilot/Jet for 1 CP each.

Optional rules:
*Hobbies: The Narrator might decide to allow the players to start with an extra skill for free based on a hobby of their character's IF a) it's justified in the character background and b) it's something useful, not just a harmless hobby like stamp collecting. Example: Someone who owns a ship might have Sailing/Piloting.
*Required Skills: Depending on the setting, the Narrator might require all characters to start with an appropriate free skill, for example a campaign set in a desert would require Outdoors/Survival.

Opinions?
Back to top
View user's profile Send private message
fairytalejedi
Hero
Hero


Joined: Jun 06, 2012
Posts: 291


PostPosted: Tue Oct 13, 2015 7:09 pm    Post subject: Reply with quote

If you have Mind 2 but only want one mental skill, you can raise the skill multiplier to x3 or add a second specialty to the single x2 mental skill.

Just pointing out other options under the existing system. Smile
_________________
With a good system come good adventures. - Gary Gygax
Back to top
View user's profile Send private message
BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2456


PostPosted: Tue Oct 13, 2015 7:20 pm    Post subject: Reply with quote

Sijo, this is an interesting idea, but I'd suggest having each skill that you learn be half a character point. 1 CP per skill seems a bit too expensive, especially compared to a power.

You might also consider letting the character have 2-3 skills to represent their profession, as some professions definately cover more than one thing.
_________________
Chris Rutkowsky
Basic Action Games
Now on Facebook!
Back to top
View user's profile Send private message
Sijo
Hero
Hero


Joined: Aug 02, 2012
Posts: 294
Location: Puerto Rico

PostPosted: Tue Oct 13, 2015 8:10 pm    Post subject: Reply with quote

Hmm, nice points to consider. Thanks you both!
Back to top
View user's profile Send private message
Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Tue Oct 13, 2015 9:20 pm    Post subject: Reply with quote

Personally, i like the fact that you get automatic skills with Mind, just as you do with Agility.

Unlike many other games, BASH does a great job at creating competence at character creation. I have run the game for years, and NEVER had a player say they had too many skills. If it were ever to happen, I think I would encourage the player to consider the character's hobbies and interests for other skill picks.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Sijo
Hero
Hero


Joined: Aug 02, 2012
Posts: 294
Location: Puerto Rico

PostPosted: Tue Oct 13, 2015 9:58 pm    Post subject: Reply with quote

I guess it's just my personal mindset; I feel odd that I *have* to pick a specific number of skills just because a character has X Mind or Agility. Maybe I should do it backwards- pick the skills first and then base the Stats off that. It doesn't help that in BASH it's possible to default to any skill; if skills were all-or-nothing it would be easier to choose (when adapting the comics, it's hard enough to tell if a character has X skill or just lucked out on a theoretical die roll.)

I do agree now that one CP might be too expensive, though. Maybe I should allow a skill point pool (at 2 SP per 1 CP) instead, with the option to save some for later use.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> The Laboratory All times are GMT - 5 Hours
Page 1 of 1
  
  

Jump to:   

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001 phpBB Group

All logos and trademarks in this site are property of their respective owner.


The comments are property of their posters, all the rest © 2010 by Basic Action Games.




(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.20 Seconds
:: BASH! style by Basic Action Games ::