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BASH - Basic Action Super Heroes :: View topic - BASH Content on d-Infinity.net

 
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BASH Content on d-Infinity.net
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Fri Sep 26, 2014 12:12 pm    Post subject: BASH Content on d-Infinity.net Reply with quote

Hey BASHers.

I have posted three new Advantages for BASH UE, over at d-infinity.net. You can find it here.

http://d-infinity.net/game-content/new-advantages-bash-basic-action-super-heroes

If you would like to see more free BASH content, let us know how you like it.

Thanks
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Wed Oct 01, 2014 10:04 am    Post subject: Reply with quote

More new free content for BASH on d-Infinity.net, a reworking of Keen Senses:

http://d-infinity.net/game-content/re-working-bash-superhero-rpg-power-keen-senses

Come on over and have a look, even let me know what you think.

Thanks
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dugfromthearth
Costumed Crimefighter
Costumed Crimefighter


Joined: Aug 17, 2010
Posts: 165


PostPosted: Wed Oct 01, 2014 8:08 pm    Post subject: Reply with quote

the splittable x makes sense.

for the +10, I think you might want to make it just to counter penalties. Although GMs may not place penalties for seeing in water.
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Wed Oct 01, 2014 9:59 pm    Post subject: Reply with quote

I would assume a penalty of at least +10 Difficulty in Water. But the concept should work across situations, allowing the specialist sense person to generally outshine others, even those normally fairly perceptive, while in their particular situation.
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BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2462


PostPosted: Thu Oct 02, 2014 5:35 am    Post subject: Reply with quote

Neat stuff; I like the other things you posted too.
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Chris Rutkowsky
Basic Action Games
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Sun Oct 05, 2014 4:35 pm    Post subject: Reply with quote

Another BASH Post up on d-Infinity, based on a threat from these Forums.

http://d-infinity.net/game-content/exciting-bash-combat-skill-modifier-way
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MrJupiter
Cosmic Hero
Cosmic Hero


Joined: Apr 06, 2010
Posts: 1436
Location: Trenton, Ont. (Canada)

PostPosted: Sun Oct 05, 2014 5:09 pm    Post subject: Reply with quote

I like these d-Infinity ideas. I like the expanded powers application of the skill roll bonus as a modifier. Also, the Keen Senses idea is great. I'd like to be able to split the three x1 multipliers amongst just two senses for a character (i.e. a hound-based character with +1 multiplier going to hearing and +2 multiplier going to smell). Great ideas. Keep them coming!
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Sun Oct 05, 2014 5:13 pm    Post subject: Reply with quote

Thanks again MrJ! I will try.

I am trying to expand d-Infinity's offerings a little. BASH, Honor& Intrigue and Runequest to begin with, but I want to do some Barbarians of Lemuria stuff and Legends of Steel too.
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BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2462


PostPosted: Tue Oct 07, 2014 4:11 pm    Post subject: Reply with quote

Baelor, I love that article. I linked to it on the BASH! Facebook page.
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Chris Rutkowsky
Basic Action Games
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Tue Oct 07, 2014 4:17 pm    Post subject: Reply with quote

Thanks, BASHMAN! I just saw that. Glad you like it.
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fairytalejedi
Hero
Hero


Joined: Jun 06, 2012
Posts: 296


PostPosted: Thu Oct 09, 2014 12:55 pm    Post subject: Reply with quote

Baelor wrote:
Another BASH Post up on d-Infinity, based on a threat from these Forums.

http://d-infinity.net/game-content/exciting-bash-combat-skill-modifier-way


I did something similar ad hoc once, when a halfling wanted to slide between a baddie's legs as part of an attack. I like your expanded take on this. Smile
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Thu Oct 09, 2014 1:07 pm    Post subject: Reply with quote

That is exactly the kind of thing I wanted to encourage in play, fairytalejedi! My players were doing it occasionally, but often the fights, especially since we don't use figures all the time, would devolve into slugging matches.

Then I trotted this out, without even telling the players exactly how it was going to work at first [because I didn't know at that point] and combats got a lot more colourful right away.

Is it a free thing that the character doesn't pay for in game - for sure.

Does it liven up the game, and create good visuals - definitely.

Works for me.
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Fri Oct 10, 2014 2:31 pm    Post subject: Another BASH Offering over at d-Infinity Reply with quote

I posted some Martial Artsy goodness over at d-Infinity:

http://d-infinity.net/game-content/new-bash-powers-advanced-martial-arts
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Wed Oct 15, 2014 1:04 pm    Post subject: Reply with quote

Up at the d-infinity site.

A New way to look at old Limitations and Disadvantages.

http://d-infinity.net/game-content/active-limitations-and-disadvantages-bash-%E2%80%93-superhero-rpg
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fairytalejedi
Hero
Hero


Joined: Jun 06, 2012
Posts: 296


PostPosted: Wed Oct 15, 2014 3:44 pm    Post subject: Reply with quote

I'm bad about forgetting that kind of stuff.
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