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BASH - Basic Action Super Heroes :: View topic - 3rd party BASH

 
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3rd party BASH
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Gramvandle
Sidekick
Sidekick


Joined: Jun 05, 2012
Posts: 31
Location: Utah

PostPosted: Mon Mar 31, 2014 6:42 pm    Post subject: 3rd party BASH Reply with quote

Hey gang!

I have been a way from this forum for a while now but have found my way home at last! Shocked

My question is simple really. Is there still a desire to see some good 3rd party material for this fun game?
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fairytalejedi
Hero
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Joined: Jun 06, 2012
Posts: 300


PostPosted: Tue Apr 01, 2014 7:17 am    Post subject: Reply with quote

Sure. I haven't gotten anything BASH related for a while, but I'm always up for something that looks cool. Smile
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BASHMAN
All-Father of Bash!
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Joined: Apr 04, 2010
Posts: 2467


PostPosted: Tue Apr 01, 2014 6:34 pm    Post subject: Reply with quote

Indeed there is. There is actually some more 3rd party goodness coming rather soon, as a matter of fact.
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1443
Location: Trenton, Ont. (Canada)

PostPosted: Wed Apr 02, 2014 7:13 pm    Post subject: Reply with quote

Yes! I'd love to see more BASH-related content! Please share with us when you feel like you are nearing the final stages (unless, of course, your are looking for input or gauging product interest).
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Gramvandle
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Joined: Jun 05, 2012
Posts: 31
Location: Utah

PostPosted: Thu Apr 03, 2014 11:40 am    Post subject: Reply with quote

I have a rather large super-setting that I have been writing/playing off and on since the mid 90's. It has gone through a number of revisions of late and am finally getting to where I want to get it out there to a wider crowd.

When I say large I mean that in a good way Smile

I am currently trying to suss out what part of the timeline I want to introduce as it has a few distinct 'sections' that can be used.
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fairytalejedi
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PostPosted: Thu Apr 03, 2014 4:06 pm    Post subject: Reply with quote

I'd definitely be interested in that.
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Gramvandle
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Joined: Jun 05, 2012
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Location: Utah

PostPosted: Thu Apr 03, 2014 5:19 pm    Post subject: Reply with quote

Excellent! I am glad to hear there is some interested parties out there.

So, if you all could pick, what type of things would you like to see? the basic setting is very Iron-Age but there are two distinct future 'timelines' as well as a couple of other things that I could do rather easily now.

One timeline is future/post apoc
Another is far off in the future

And the other things would be different 'alternate dimension' kinds of things...

Input would be grand!
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fairytalejedi
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Joined: Jun 06, 2012
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PostPosted: Fri Apr 04, 2014 2:15 pm    Post subject: Reply with quote

As a matter of personal preference I'd be more interested in the far future timeline than post-apocalyptic, but that's just me. (I'm more Legion of Superheroes than Nightmare of Future Past Smile )
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Gramvandle
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Joined: Jun 05, 2012
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Location: Utah

PostPosted: Fri Apr 04, 2014 9:30 pm    Post subject: Reply with quote

As a matter of fact my one 'junction' is quite far future (roughly 1k years after the basic timeline/start-point). It isn't quite as happy and shiny as Legion but I like it.

Humanity long ago left Earth and is part of a massive interstellar Union. Lots of interesting things but I am always looking for more ideas!
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MrJupiter
Cosmic Hero
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Joined: Apr 06, 2010
Posts: 1443
Location: Trenton, Ont. (Canada)

PostPosted: Sat Apr 05, 2014 4:19 pm    Post subject: Reply with quote

Oooo. The Post-Appoc Future sounds interesting.
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Gramvandle
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Joined: Jun 05, 2012
Posts: 31
Location: Utah

PostPosted: Sat Apr 05, 2014 4:41 pm    Post subject: Reply with quote

The interesting thing (at least to me) is that the two 'junctions' are like the two-sides of a coin. When massive 'cross-over event' takes place a good portion of humanity is able to flee the confines of the Earth and take too the stars.

Those who remain on Earth become part of the Post-Apoc setting, while those who survive are the Far-Flung future protagonists.

I am eager to show off and work on anything that you all are interested in!
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MrJupiter
Cosmic Hero
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Joined: Apr 06, 2010
Posts: 1443
Location: Trenton, Ont. (Canada)

PostPosted: Mon Apr 07, 2014 11:21 am    Post subject: Reply with quote

Have you thought of presenting your setting through publishing a few adventures set in it? BASHMAN did this with the Five Minutes to Midnight adventure, which presents a zero-powers super setting with the feel of The Watchmen.

It would be a great way of showing off a few of your villains and give readers a taste of the game world.
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Gramvandle
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Joined: Jun 05, 2012
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Location: Utah

PostPosted: Mon Apr 07, 2014 12:53 pm    Post subject: Reply with quote

Y'know, that isn't a bad idea. The only problem is I am terrible at writing adventures lol

I tend to be an extremely free-form type of GM who only notes down important things such as NPC's and leaves the rest up to what the Players do.

That being said, I could quite easily do a small release with a few NPC's and a bit of background before going whole-hog so to speak...
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1443
Location: Trenton, Ont. (Canada)

PostPosted: Mon Apr 07, 2014 7:10 pm    Post subject: Reply with quote

I can't find the links but here is a suggested adventure template that BASHMAN put on the Forum a couple of years back:

Quote:
To write an adventure that isn't a linear thing, you've got to:

1. Write up the villains
2. Write up the Maguffin
3. Write up why the villains want the Maguffin and what they plan to do with it.
4. Write up some complications that the Heroes may face Stopping the villains from getting the Maguffin or taking it away from them.
5. Come up with some hooks that could be used to involve the characters (being suddenly attacked by Villains is a great hook when used sparingly). This should also include how the Heroes KNOW that the villains are after the maguffin.
6. Figure out WHERE all this stuff is taking place- what various locations are likely to come up. What sort of clues are likely to pop up. What NPC innocent bystander / 2-bit hood might volunteer expository information.

Optional: Come up with a plot twist.

With this loose outline, you now can run an adventure.

And yes, you can publish modules that aren't linear in nature! You don't have to cover every contingency, etc- that's part of what being a Narrator is about (might be worth putting a sidebar regarding that at the beginning about filling in the details).
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1443
Location: Trenton, Ont. (Canada)

PostPosted: Mon Apr 07, 2014 7:19 pm    Post subject: Reply with quote

A great idea would be to purchase a couple of BASH adventures that BASHMAN has published and read them to see how he presents the material for a full adventure. If you'd like to put out a couple of mini-adventures without too much financial expense you could download the free adventures he has put out and model those ideas. You'd probably be able to give these away as a means of promoting other gaming material with larger setting components and an art budget.
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