Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
   
Menu
 
Site Information
Your IP: 3.227.240.31

Welcome, Anonymous
Nickname
Password

· Register
· Lost Password
Server Date/Time
14 October 2019 17:04:09 PDT (GMT -7)
 
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: View topic - BASH Effect

 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

BASH Effect

 
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> BASH! Sci-Fi
View previous topic :: View next topic  
Author Message
akira0238
Supporting Character
Supporting Character


Joined: Jun 04, 2012
Posts: 12


PostPosted: Mon Jun 04, 2012 8:27 am    Post subject: BASH Effect Reply with quote

My group has been jonesing for a Mass Effect campaign for a while, and although there's more than enough (a dizzying array, actually) of info out on the Wiki, I've been hesitant to commit the time to convert it to a number crunchy system.

Then I picked up BASH Sci-Fi. Having already played and enjoyed BASH UE (set in WWII), I was curious enough to buy Sci-Fi to see how it would handle the Mass Effect universe (which is rather rich and detailed for a video game). The very first test of how to use the system to model the use of kinetic barriers, armor, and various personal weapons showed me that BASH would actually handle this almost "out of the box".

SO, I just wanted to say thanks a ton to BASHMAN for such a great and insanely versatile product!
Back to top
View user's profile Send private message
BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2496


PostPosted: Mon Jun 04, 2012 12:56 pm    Post subject: Reply with quote

You're welcome! Would you believe I've never even played Mass Effect?
_________________
Chris Rutkowsky
Basic Action Games
Now on Facebook!
Back to top
View user's profile Send private message
akira0238
Supporting Character
Supporting Character


Joined: Jun 04, 2012
Posts: 12


PostPosted: Mon Jun 04, 2012 1:07 pm    Post subject: Reply with quote

Really? Well, despite the horrifying ball-dropping done by the BioWare team on the ending in the third installment, the games themselves are enjoyable, engaging (and I'm by no means a fan of shooter games) and the universe itself just BEGS to be played in an RPG context. It's one of those great confluences of a good story, great characters, visuals, fantastic music and.. oh.. the game is pretty good, too.

Like I said, I was kind of shocked at how easily BASH could model the combat dynamics without getting bogged down in crunch. I used the basic light/med/heavy armor, added the personal force fields and ran them against the average and maximum damage for a pistol and sniper rifle (high tech level dmg) fired by a minion (no exploding dice) and it was dead on.. a minion can't one shot a hero even with a sniper rifle, but it WILL make for a lousy day for the light armor guy, and even the heavy armor guy will be looking for cover until his shields recharge (2 panels without taking damage)
Back to top
View user's profile Send private message
MrJupiter
Cosmic Hero
Cosmic Hero


Joined: Apr 06, 2010
Posts: 1484
Location: Trenton, Ont. (Canada)

PostPosted: Tue Jun 05, 2012 6:55 am    Post subject: Reply with quote

akira0238 wrote:
Really? Well, despite the horrifying ball-dropping done by the BioWare team on the ending in the third installment, the games themselves are enjoyable, engaging (and I'm by no means a fan of shooter games) and the universe itself just BEGS to be played in an RPG context. It's one of those great confluences of a good story, great characters, visuals, fantastic music and.. oh.. the game is pretty good, too.

Like I said, I was kind of shocked at how easily BASH could model the combat dynamics without getting bogged down in crunch. I used the basic light/med/heavy armor, added the personal force fields and ran them against the average and maximum damage for a pistol and sniper rifle (high tech level dmg) fired by a minion (no exploding dice) and it was dead on.. a minion can't one shot a hero even with a sniper rifle, but it WILL make for a lousy day for the light armor guy, and even the heavy armor guy will be looking for cover until his shields recharge (2 panels without taking damage)


Welcome to BASH, Akira0238! I have to agree with you about the awesome usefulness of BASH:Sci-Fi. I too have very little knowledge of Mass Effect but it does sound like an interesting setting for sci-fi games! My brother read a series of books about space soldiers that were outfitted with personal force fields and loved them. I might look into this as a setting. Thanks!
Back to top
View user's profile Send private message Send e-mail
akira0238
Supporting Character
Supporting Character


Joined: Jun 04, 2012
Posts: 12


PostPosted: Tue Jun 05, 2012 8:14 am    Post subject: Reply with quote

Thanks, MrJupiter! I've been lurking for quite a few months now, picking up pointers while running a BASH UE game.

There's a slew of info on the ME universe on the wiki, including some good synopses of the main plotline (don't read it if you're going to play the game.. it'll spoil the fun!) also of the universe in general and the major alien species. To me, the aliens really brought the whole thing to life. From the jellyfish-like Hanar who speak with excessive precision and politeness (even to the point of referring to themselves in the third person out of humility), the plodding elephantine Elcor who speak in monotone and therefore must preface each statement with the intended emotional inflection ("Delighted welcome: Human it is good to see you") or the slightly manic Salarians (your companion, Dr. Mordin, a genius geneticist and special operative has a propensity to break out in Gilbert & Sullivan on occasion)

and yes, I was able to quickly model each species in BASH! I am one happy nerd! Very Happy

Now, on to the ship to ship combat..
Back to top
View user's profile Send private message
BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2496


PostPosted: Tue Jun 05, 2012 9:30 pm    Post subject: Reply with quote

Glad you are liking the system. If you want to "spread the word" on other gaming forums, that would be great!
_________________
Chris Rutkowsky
Basic Action Games
Now on Facebook!
Back to top
View user's profile Send private message
akira0238
Supporting Character
Supporting Character


Joined: Jun 04, 2012
Posts: 12


PostPosted: Wed Jun 06, 2012 10:06 am    Post subject: Reply with quote

There's a discussion on rpgnet right now, actually. I threw the idea out there, with the option to use the "half-step" attributes from BASH UE for those seeking a more granular game. Personally, I want to test it out using the RAW first and see if the additional crunch contribute anything positive to the game or not.
Back to top
View user's profile Send private message
BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2496


PostPosted: Wed Jun 06, 2012 1:35 pm    Post subject: Reply with quote

Well I was talking about BASH! Sci-Fi, since that's what I thought the discussion was on.
_________________
Chris Rutkowsky
Basic Action Games
Now on Facebook!
Back to top
View user's profile Send private message
MrJupiter
Cosmic Hero
Cosmic Hero


Joined: Apr 06, 2010
Posts: 1484
Location: Trenton, Ont. (Canada)

PostPosted: Wed Jun 06, 2012 2:44 pm    Post subject: Reply with quote

akira0238 wrote:
There's a discussion on rpgnet right now, actually. I threw the idea out there, with the option to use the "half-step" attributes from BASH UE for those seeking a more granular game. Personally, I want to test it out using the RAW first and see if the additional crunch contribute anything positive to the game or not.


That's cool. I had written a BAM article about using half-stats (i.e. Brawn 1.5), but have found that the Heightened power (also introduced in that issue or now found in the latest BASH: Ultimate Edition) works much better. I just thought I'd point that out from my own gaming experience.
Back to top
View user's profile Send private message Send e-mail
akira0238
Supporting Character
Supporting Character


Joined: Jun 04, 2012
Posts: 12


PostPosted: Thu Jun 07, 2012 6:49 am    Post subject: Reply with quote

MrJupiter wrote:
That's cool. I had written a BAM article about using half-stats (i.e. Brawn 1.5), but have found that the Heightened power (also introduced in that issue or now found in the latest BASH: Ultimate Edition) works much better. I just thought I'd point that out from my own gaming experience.


oh ho! Very good, sir, I will be sure to utilize that if we wind up feeling the need for more granularity. Personally, I think it'll run just fine without it, but you never know until the Players get their hands on the campaign! Wink
Back to top
View user's profile Send private message
akira0238
Supporting Character
Supporting Character


Joined: Jun 04, 2012
Posts: 12


PostPosted: Thu Sep 27, 2012 8:27 am    Post subject: Reply with quote

Just an update on the campaign. Three players (will be four, eventually). A Turian sniper, exiled from the Hierarchy for cowardice under fire; a Quarian machinist on his pilgrimage; and a human biotic dishonorably discharged from the Alliance all working as security 'consultants' for Elanus Risk Control Services. Thus far I've had them working on the Citadel investigating a smuggling ring. Still working on how to translate some of the biotic/tech powers without making them over or underpowered and also how to handle experience/credit awards in a balanced way. I want these guys to be able to improve weapons, armor and powers as well as stats and skills, but want to make sure the progression isn't too fast or slow.
Back to top
View user's profile Send private message
kroh
Superhero
Superhero


Joined: Apr 05, 2010
Posts: 398


PostPosted: Thu Sep 27, 2012 8:52 am    Post subject: Reply with quote

Sounds like fun. Would you post some of the characters for it?

Regards,
Walt
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> BASH! Sci-Fi All times are GMT - 5 Hours
Page 1 of 1
  
  

Jump to:   

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001 phpBB Group

All logos and trademarks in this site are property of their respective owner.


The comments are property of their posters, all the rest © 2010 by Basic Action Games.




(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.16 Seconds
:: BASH! style by Basic Action Games ::