Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
   
Menu
 
Site Information
Your IP: 3.227.240.31

Welcome, Anonymous
Nickname
Password

· Register
· Lost Password
Server Date/Time
14 October 2019 16:30:59 PDT (GMT -7)
 
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: View topic - Street-Level Dramatic Battle!

 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Street-Level Dramatic Battle!
Goto page Previous  1, 2, 3, 4, 5, 6
 
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> Super Brawl!
View previous topic :: View next topic  
Author Message
Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Mon Aug 16, 2010 10:34 am    Post subject: Reply with quote

Wait, I can burn 10 hits to create a force field right away.(Well only 22 hits left).No roll needed and it's strong enough to contain the impact.So let's that you 'delayed' your action.My force field is standard, and probably don't got a large area but LightBringer can still move in the way of the car.
LightBringer is exhausted but her willpower knows no limits (almost...)
"No!" she takes off and rushes against the car. She generates a blazing force field , screaming under the strain.
The projectile explodes on the impact in a fireball but the force field holds the flames.
"Strike him Musha! You ca do it" she yells
Push a bit Wink
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
Back to top
View user's profile Send private message
bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Mon Aug 16, 2010 10:55 am    Post subject: Reply with quote

Like it ok so the shield takes 38 hits, nice I prefer your versions.

Dice Roll - Priority:
Original Roll String: 3,0,0   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 2 + 1 = 3 + 0 = 3
Final Result: ( 3 * 3 ) + 0 = 9
Back to top
View user's profile Send private message
Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Mon Aug 16, 2010 10:59 am    Post subject: Reply with quote

new priority rolls?
Dice Roll - LightBringer:
Original Roll String: 3   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 1 + 5 = 6 + 0 = 6
Final Result: ( 3 * 6 ) + 0 = 18

Dice Roll - Feyd:
Original Roll String: 3   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 1 + 3 = 4 + 0 = 4
Final Result: ( 3 * 4 ) + 0 = 12

_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
Back to top
View user's profile Send private message
bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Mon Aug 16, 2010 11:00 am    Post subject: Reply with quote

Opps

As the Samurai rushes forward

Interferring fool

Round 1

Dice Roll - Blast 1:
Original Roll String: 3,0,0   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 2 + 1 = 3 + 0 = 3    Fixed
Final Result: ( 3 * 3 ) + 0 = 9

Dice Roll - Blast DMG:
Original Roll String: 5,0,0   =   Mult: 5,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 6 + 4 = 10 + 0 = 10    Fixed
Final Result: ( 5 * 10 ) + 0 = 50


Dice Roll - Blast 2:
Original Roll String: 3,0,0   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll:    Doubles!    4 + 4 + 2 = 10 + 0 = 10    Fixed
Final Result: ( 3 * 10 ) + 0 = 30

Dice Roll - Blast DMG:
Original Roll String: 5,0,0   =   Mult: 5,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 5 + 2 = 7 + 0 = 7    Fixed
Final Result: ( 5 * 7 ) + 0 = 35


Dice Roll - Parry 1:
Original Roll String: 5,0,0   =   Mult: 5,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 4 + 2 = 6 + 0 = 6    Fixed
Final Result: ( 5 * 6 ) + 0 = 30

Dice Roll - Parry 2:
Original Roll String: 5,0,0   =   Mult: 5,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 1 + 2 = 3 + 0 = 3    Fixed
Final Result: ( 5 * 3 ) + 0 = 15


Dice Roll - Not quick enough:
Original Roll String: 4,0,0   =   Mult: 4,   Dice Mod: 0,   Result Mod: 0   
Dice Roll:    Doubles!    2 + 2 + 3 = 7 + 0 = 7
Final Result: ( 4 * 7 ) + 0 = 28
Back to top
View user's profile Send private message
Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Mon Aug 16, 2010 11:04 am    Post subject: Reply with quote

What? that was Feyd actions? Technically He acted once by throwing the car, he'll only act in the end of the round, LightBringer used her force field so it's Musha's turn
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
Back to top
View user's profile Send private message
bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Mon Aug 16, 2010 11:12 am    Post subject: Reply with quote

The Samurai charges forward two blasts tear at him the first deflecting from his blade, the second strikes him but does not turn him from his mission.

“I offered you peace and now you will leave in pieces.”I will take 20 hits and go for speed 2 extra agl.

Dice Roll - strike 1:
Original Roll String: 5,0,0   =   Mult: 5,   Dice Mod: 0,   Result Mod: 0   
Dice Roll:    Doubles!    4 + 4 + 3 = 11 + 0 = 11    Fixed
Final Result: ( 5 * 11 ) + 0 = 55

Dice Roll - dmg 1:
Original Roll String: 6,0,0   =   Mult: 6,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 3 + 5 = 8 + 0 = 8    Fixed
Final Result: ( 6 * 8 ) + 0 = 48


"Do you have any idea how I am"
Dice Roll - F Def:
Original Roll String: 3,0,0   =   Mult: 3,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 5 + 2 = 7 + 0 = 7    Fixed
Final Result: ( 3 * 7 ) + 0 = 21

Dice Roll - F Soak:
Original Roll String: 8,0,0   =   Mult: 8,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 1 + 6 = 7 + 0 = 7    Fixed
Final Result: ( 8 * 7 ) + 0 = 56
Back to top
View user's profile Send private message
Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Mon Aug 16, 2010 11:15 am    Post subject: Reply with quote

If we consider attack weak point is still active in that scene ...well that's it!
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
Back to top
View user's profile Send private message
bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Mon Aug 16, 2010 11:20 am    Post subject: Reply with quote

“It matters not” says the samurai as the Katana sinks deep into Feyds chest
“That’s not possible “spurts Feyd, blood foaming in his mouth “I’m a GOD”.
“Even gods can die”says Musha coldly, flicking the blood from his blade and sheathing it.

Feyd topples to the floor blood soaking his makeshift toga.

I make that 43 dmg, maybe thats a big dark to many authority comics.

Quote:
What? that was Feyd actions? Technically He acted once by throwing the car, he'll only act in the end of the round, LightBringer used her force field so it's Musha's turn


I sort of let him have it for free, so on the next round your action was the shield, mine was to attack him but in effect he still had both actions. So he went first, then me, on the following turn you would of rolled priority to see when you come in .I suppose he got a surprise action. I like push give it a nice super hero feel, great rule. That was a nice test of the rules
Back to top
View user's profile Send private message
Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Mon Aug 16, 2010 11:29 am    Post subject: Reply with quote

Attack weak point added with a push 'to hit' is really crushing!
The despot is gone for good.
Around, the public cheers the hero's victory.
LightBringer lands and breathes a sigh of relief.
"That was close...In the end he was no match for your sword skills."
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
Back to top
View user's profile Send private message
bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 17, 2010 2:42 am    Post subject: Reply with quote

“As history shows us it is the vanquishers who often finds himself vanquished and I would not even be here was it not for you. So I believe it is myself and the people of this fair city who are indebted you.” He says bowing.

2 Months Later,The Isis Institute Cairo
“I knew you’d come, I did, I did master” cry’s the figure in a straitjacket giggling as spittle drips down his chin.

Two men watch through a security camera as the man continues to babble and droll.
“So who is this guy?”
“Don’t really know found him near the strange altar alpha team recovered, all we can get out of him is something about some guy called Feyd!”.
Back to top
View user's profile Send private message
Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Tue Aug 17, 2010 4:13 am    Post subject: Reply with quote

And that's one more brawl achieved Very Happy It was fun to Gm a bit more on that one
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
Back to top
View user's profile Send private message
bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 17, 2010 7:44 am    Post subject: Reply with quote

Yeah I liked that one used a lot more rules and it flowed fairly smoothly.

I do like the rules set and will be trying out my M&M campaign in this rule set. I am just going through converting the character well fine tuning what Mr Bashman did for me and a few other people.

Part of me feels there should maybe be some kind of gang up bonus or if being attacked by loads of foes some minus to defence.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> Super Brawl! All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5, 6
Page 6 of 6
  
  

Jump to:   

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001 phpBB Group

All logos and trademarks in this site are property of their respective owner.


The comments are property of their posters, all the rest © 2010 by Basic Action Games.




(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.12 Seconds
:: BASH! style by Basic Action Games ::