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Mystery Man Brawl Two
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bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 03, 2010 7:54 am    Post subject: Reply with quote

Where did you get *7 from?
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Tue Aug 03, 2010 8:48 am    Post subject: Reply with quote

From nowhere...
It' seems I confused the 'Push a Power' and 'the Push a Skill or Stat' rules.
So I can only 'Go for Broke' and gain a hero die for 50 hits or get a +1 for each 10 Hits of
damage to be added after my roll.

So i must reach "50 Nigh-Impossible" on one of two (2d6*2) rolls by round.
Probabilities to get a result between 6 and 8 are the highest (excluding the doubles)
So I could get a 12/16
with -50 hits and a hero die would rise this to a 18-24
If I use all my hits with the 'the Push a Skill or Stat' i could get a +5 to add after the result.
(In my opinion 'Push a Power' is way more profitable than a go for broke or a worthless 'the Push a Skill or Stat')
Even with doubles i could hardly reach 30.
And an unearthly pilot (mind of 5) with an hero die could fail that roll
So:


Despite the valiant hero's efforts the plane crashes in the central district.
The explosion raises a deep toxic cloud which spreads in the avenues nearby.
On its path the extermination is inexorable. Citizens grow stiff in panicked postures like grotesque puppets.
Some streets away, Betty stands horror-struck as the greenish haze approaches inexorably she knows Clyde didn't make it...Scars'laugh thunders distantly

Where's Curio when we need him!
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 03, 2010 9:09 am    Post subject: Reply with quote

In another dimension somewhere?

Sky-King climbs in to the cockpit grapping the stick and pulling with all his life. "come on baby, come on!!"

Dice Roll - Pilot/Control 1 Page 1:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 2 + 3 = 5 + 0 = 5    Fixed
Final Result: ( 2 * 5 ) + 0 = 10

Dice Roll - Pilot/Control 2 Page 1:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 5 + 3 = 8 + 0 = 8    Fixed
Final Result: ( 2 * 8 ) + 0 = 16


Dice Roll - Pilot/Control 1 Page 2:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 4 + 1 = 5 + 0 = 5    Fixed
Final Result: ( 2 * 5 ) + 0 = 10

Dice Roll - Pilot/Control 2 Page 2:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 5 + 6 = 11 + 0 = 11    Fixed
Final Result: ( 2 * 11 ) + 0 = 22


Dice Roll - Pilot/Control 1Page 3:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 6 + 2 = 8 + 0 = 8    Fixed
Final Result: ( 2 * 8 ) + 0 = 16

Dice Roll - Pilot/Control 2Page 3:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 6 + 3 = 9 + 0 = 9    Fixed
Final Result: ( 2 * 9 ) + 0 = 18


Pilot/Control 2 rolls per page take best, so on page 3 got 56.

As the plane hurtles towards the crowd sky-king can see the civllians fleeing in fear and finally the nose of the plane finally starts to pull up.

Dice Roll - Victory barrel roll:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 6 + 2 = 8 + 0 = 8    Fixed
Final Result: ( 2 * 8 ) + 0 = 16

Dice Roll - Victory barrel roll:
Original Roll String: 2,0,0   =   Mult: 2,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 6 + 3 = 9 + 0 = 9    Fixed
Final Result: ( 2 * 9 ) + 0 = 18


"Don't worry folks I had it all in hand"


Last edited by bigsteveuk on Tue Aug 03, 2010 9:13 am; edited 1 time in total
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Tue Aug 03, 2010 9:13 am    Post subject: Reply with quote

You fooool! You can't beat 50 with 2d6*2 You caaaaan't! Scars haunts
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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bigsteveuk
Superhero
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Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 03, 2010 9:16 am    Post subject: Reply with quote

lol you didn't have to beat it in one roll.

The time frame was 4 pages so you had 4 goes which accumulated it's an extended test, just like the chase was.
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bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 03, 2010 9:21 am    Post subject: Reply with quote

I think it was a breakdown in communication

You asked

Quote:
I've got to reach 50 on a single roll? Like a standard test?
Or do I have to add my rolls pages after pages?


I answered
Quote:
The time frame is 4 pages so you have 4 rounds to try and bring the plane under control.


Which meant you had 4 chances to get a total of 50, I guess you thought you had 4 goes to try and roll a 50?

Any how it’s been fun and I feel we gave the system a reasonable test.
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Tue Aug 03, 2010 9:27 am    Post subject: Reply with quote

Really? you can have a skill contest on several pages (other than chases)? That's official in the rules? Embarassed
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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DeaconAbyss
Vigilante
Vigilante


Joined: Jul 28, 2010
Posts: 67
Location: Jacksonville Florida

PostPosted: Tue Aug 03, 2010 9:40 am    Post subject: Reply with quote

Extended Checks page 27

Goals & Progress: When the Narrator calls for an extended check, the required difficulty is usually much higher than normal- 50, 100, or even higher. However, the Heroes get more than one roll to succeed. This end difficulty is called the “goal” of the check. Each time the Hero rolls, the result is added to all previous results. For example, a Hero is trying to escape a pair of handcuffs- the Narrator says this will take a goal of 50, and that the Hero can roll once per page. The first page, the Hero gets a 16. On the second page, he gets a 24, bringing his total up to 40. On the third page, he gets a 10- getting a total of 50, enough to pop free of the cuffs. The running total of a Hero’s extended check is called “progress”.

The examples that follow include examples other than just chases. So...Sky King "Lives"?
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Tue Aug 03, 2010 10:09 am    Post subject: Reply with quote

I'm sooooo system challenged!
I guess he lives and saved the day Very Happy
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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bigsteveuk
Superhero
Superhero


Joined: Apr 20, 2010
Posts: 365


PostPosted: Tue Aug 03, 2010 10:17 am    Post subject: Reply with quote

After watching the plane veer off into a barrel roll a lone figure shakes his head in disapproval. The rain begins to gently fall and the figure walks down a dark alley heading towards the wrong part of town, he stops and turns up the collars on his overcoat which conceals his dual holsters and mutters to himself “Kids!!!”

OCC:
Many thanks Volsung and it's good cause that was the whole point for us to learn how the system works.
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Volsung
Paragon
Paragon


Joined: May 22, 2010
Posts: 670


PostPosted: Tue Aug 03, 2010 10:22 am    Post subject: Reply with quote

It was fun but I felt a little loss of interest during our parallel brawls. (despite of my unavailability)
I think it would have been more fun if we had fought in the same wave of foes in cooperation instead of seperately.

edit: nice epilogue^^
_________________
Detective Zero
Code:
 Hits: 100 Hero P: 1 Hero D: 1 Setback P: 0 

Charges left for actual scene
Scan: 3 Telepath: 3 Daze: 3 Speed:Available
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DeaconAbyss
Vigilante
Vigilante


Joined: Jul 28, 2010
Posts: 67
Location: Jacksonville Florida

PostPosted: Tue Aug 03, 2010 10:36 am    Post subject: Reply with quote

It was a good show none the less. I enjoyed reading the posts.
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