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Sijo's Builds
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 381
Location: Puerto Rico

PostPosted: Mon May 13, 2019 3:25 pm    Post subject: Reply with quote

SEEKER

Identity: Don Morgan
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 1 (2 pts)
Powers
Enhanced Brawn 1 (1 pt)
Enhanced Agility 1 (1 pt)
Martial Arts Mastery 4 (Adaptive, Blind Fighting, Defensive, and Reckless Styles) 4 pts
Ultrasonic Hearing: Super-Senses 1 (1 pt)
Super Running 3 (12 squares)
Weapon Technique (all Hand to Hand) 2 points
Skillful 2 (2 pts)
Advantages (1 pt)
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-6 pts)
Arch-Enemy (Green Dragon)
Honor Bound
In A Relationship (current girlfriend)
Outsider
Public ID
Rogue’s Gallery (Red Band Ninja, VIPER)
Mental Malfunction
Seeker: Looks for the “eternal truth”
Skills
Athletics/Acrobatics, Climbing x2
Stealth/Prowling, Palming & Planting items x2
Outdoor/Tracking x2
Humanities/Foreign Cultures x1
Equipment
Sword, Katana; Shuriken; Triple-Irons (treat as Nunchaku)
Character Point Value: Stats 10 + Powers 14 + Advantages 1 – Disadvantages 6 = 19 pts

Design Notes: I had to drop some of Seeker's skills because there was no exact BASH equivalent, such as Area Knowledge: Outback (Geography is too wide) and Navigation (the latter is a Specialty of Sailing in BASH)


Last edited by Sijo on Tue May 14, 2019 9:32 pm; edited 3 times in total
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 266


PostPosted: Mon May 13, 2019 10:28 pm    Post subject: Reply with quote

Good job, like the picture.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 381
Location: Puerto Rico

PostPosted: Mon May 13, 2019 11:56 pm    Post subject: Reply with quote

Thanks! Smile

OBSIDIAN
Identity: The Prince of the Stellar Empire
Status: Hero
Hits 100
Brawn 2 (4 points)
Agility 2 (4 points)
Mind 2 (4 points)
Powers
Enhanced Brawn 1 (1 pt)
Boost 3 (Brawn) [Unconditional +3] 6 pts
Boost 1 (Mind, only for Intimidation) 1 pt
Increased Density 1 (1,000 lbs, +5 Result bonus to all Brawn based rolls, +1 to Brawn for resisting knockback, -1 to Defense rolls, A surface supporting his weight takes 10 damage on each page) <Always> 1 pt
Size 1 (Run 3, 10’ tall, 1,000 lbs, +5 Result bonus to all Brawn based rolls, +1 to Brawn for resisting knockback, -1 to Defense rolls) 1 pt
Armor 2 (2 pts)
Super Running 5 (8 Squares) 5 pts
Weapon Technique (Unarmed) 2 pts
Skillful 2 (2 pts)
Weakness
Damaging Weakness to Vibration or Sonic Attacks (-2)
Advantages
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages (-5)
Arch-Enemy (Ogre)
Duty (to the Stellar Empire)
Freak
Public Identity
Rogue’s Gallery (Imperial Enemies, Viper)
Mental Malfunction
Noblesse Oblige: being a hero is his duty as defined by his station
Skills
Pilot/Evasion x3
Computers/Programming x3
Science/Physics x2
Medicine/Genetics x2
Social Science/Geography x2
Humanities/Foreign Cultures x2
Character Point Value: Stats 12, Powers 21, Advantages 1 – Weakness 2, Disadvantages 5 = 27

Design Notes: Size and Increased Density in BASH have different effects than their HERO counterparts; while I could have converted each effect separately I decided not to bother since only the Brawn Boost was important.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 381
Location: Puerto Rico

PostPosted: Wed May 15, 2019 1:10 am    Post subject: Reply with quote

QUANTUM

Identity: Starlyn Johnson
Status: Hero
Hits:100
Brawn 2
Agility 2
Mind 1
Powers
Enhanced (Brawn) 1pt
Flight 3 (15 squares) /Energy Cost\ 2 pts
Force Field 3 (100 Hits) /Energy Cost\ 2pts
Inter-Nuclear Forces Suite Multi-Power
*Force Field 5 (160 Hits) [Close Range, Large Arc, Multi-Power] 13 pts
*Energy Blast: Special Attack 5 (x6 damage total) [Close Range]
*Immobilization 5 (+2 to hit, Difficulty 30) [Close Range]
*Flash: Confusion 2 [Close Range]
Weaknesses
Negating Weakness to Nullify and Weaken (-2)
Advantages (3 pts)
Energy Efficient
Versatile
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-8 pts)
Arch-Enemy (Pulsar)
Berserk (when innocents are attacked out of hand)
Compulsive Behavior (shows criminals no mercy)
Rogue’s Gallery (VIPER)
Rogue’s Gallery (her brother and his drug gang, they gain Setbacks to make up the difference)
Social Stigma (mutant)
Vendetta (hunts her brother and his drug gang)
Ward (crippled younger brother)
Mental Malfunction
Hatred: of Lowlifes and Criminals
Skills
Medicine /Paramedic x1
(2 reserved Physical Skill slots)
Character Point Value: Stats 10, Powers 18, Advantages 3, Weakness -2, Disadvantages -8 = 21
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 381
Location: Puerto Rico

PostPosted: Wed May 15, 2019 6:11 pm    Post subject: Reply with quote

JAGUAR

Identity: Santiago Villagatos / “The Beast”
Status: Hero
Hits 100
Brawn 3 (6 pts)
Agility 3 (6 pts)
Mind 0 (0 pts)
Powers
Claws: Special Attack 3 (Hand to Hand, Lethal, x6 total damage) 3 pts
Special Attack 1 (Hand to Hand, Stun, x4 total damage) 1 pt
Armor 3 (3 pts)
Fleet of Foot [Long Jumper] (runs and jumps 12 squares) 2pts
UV Vision: Super Senses 1 (1 pt)
Discriminatory Smelling: Super Senses 1 (1 pt)
Keen Senses (1 pt)
Martial Art Mastery (Defensive, Tricky styles) 2 pts (Santiago only)
Weapon Technique 2 (Unarmed) (Santiago only)
Skillful 4 (4 pts) (Santiago only)
Advantages
Alter Ego (Santiago has Mind 1. Transforms at will. Doesn’t like to.) 0 pts
Frightening Presence (as Jaguar) 1 pt
Instant Change (1 pt)
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages
Freak (as Jaguar) -1 pt
Involuntary Change (to human form, when hit with a Weaken Power) -1 pt
Involuntary Change (to were form, when angered or badly hurt) -1 pt
Normal (Santiago has Brawn2 and Agility 2) -1 pt
Physically Challenged (poor manual dexterity, as Jaguar) -1 pt
Physically Challenged (no color vision, as Jaguar) -1 pt
Rogue’s Gallery (ancient family enemies, they gain Setbacks to compensate) -1 pt
Rogue’s Gallery (Viper) -1 pt
Susceptibility to flashes (-3 to Mind Checks) -1 pt
Ward (The Barrio Street irregulars) -1 pt
Mental Malfunction
(as Jaguar) cat-like personality (as Santiago) does charity work
Skills
Athletics / Acrobatics x3, Climbing x4
Santiago’s skills
Athletics /Acrobatics x2
Drive /Steering x2
Stealth /Evading Security Cameras and Alarms x2, Palming & Planting items x2
Commerce/ Bureaucracy x1
Deception/ Manipulation x1
Humanities/ Foreign Cultures x1
Investigation/ Gut x1
Medicine/ Paramedic x1
Security/ Picking Locks x1
Streetwise /Crime x1
Character Point Value: Stats 12, Powers 20, Advantages 3, Disadvantages -10 = 25
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