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BASH - Basic Action Super Heroes :: View topic - Champions Classic Enemies BASH style

 
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Champions Classic Enemies BASH style

 
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Mon May 06, 2019 10:03 pm    Post subject: Champions Classic Enemies BASH style Reply with quote

Ran some BASH last Saturday so it got me to make some characters for a 4th Edition Champions campaign that I Narrated for BASH down in Florida a couple of years ago.

So I decided to convert the villains from Classic Enemies:


Binder
25 points (12 Stats, 13 Powers )
Description...

Brawn 1 Agility 2 Mind 3
x2 Defence, x3 Mental Defence, x2 Soak

Powers

    * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Heightened (Mind) 1 (+3 Result bonus to Mind rolls.) (1pts)
    * HTH Combat : Weapon Technique (2 to Damage) 2 (+2 to damage multiplier with specific weapon.) (2pts)
    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Glue Gun : Immobilization 5 (Roll Agility x4+3 (including +2DM to Hit) vs target's Agility to immobilize foe. If hit, difficulty of Brawn check to break free is 30. ) (4pts)

      * Limitation: Gadget (Easily Taken) Gadget has 100 hits and Soak 50. Can be disarmed or taken by enemies.

    * Jet Boots : Flight 3 (Fly 15 squares per panel.) (3pts)
    * Skillful 1 (Gain 2 extra skill slots.) (1pts)

Skills
Mental Skills: Computers/Programming x3, Military/Tactics x3, Science/Chemistry & Mathematics x4
Physical Skills: Stealth/Evade Security Cameras & Alarms & Prowling x2
Advantages & Disadvantages
Headquarters: You have a Headquarters built on 15 points.
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Normal: You are a normal person (max Brawn and Agility 2) when not in super form.
Freak: You look very obviously weird. Hideously disfigured face.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x3+3, Soak: x2, Hits: 100

Lift: 50 lbs, Run: 6 squares, Jump: 1 squares, Climb: 1 squares, Fly: 15 squares, Swim: 1 sq
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Mon May 06, 2019 10:11 pm    Post subject: Reply with quote

Plasmoid
32 points (6 Stats, 30 Powers , -4 Weaknesses)
Description...

Brawn 0 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x0 Soak

Powers

    *Magnetic Force Fields Multi-power: (6pts)
    * Special Attack (Ranged) 5 (Agility +0DM to Hit and Mind +5DM to Damage; total x4 to hit, x9 damage.)

      * Tagged with [Magnetic Force Fields]
      * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.

        * Multi-power: (6pts)
        * Special Attack (Ranged) 2 (Agility +0DM to Hit and Mind +2DM to Damage; total x4 to hit, x6 damage.)

          * Tagged with [Magnetic Force Fields]
          * Enhancement: Area (Medium Burst) Affects 5x5 square area.
          * Enhancement: Multi-power Pick a power worth up to 4 pts. Powers can not be used together.

            * Telekinesis 4 (Attack using Mind x4 vs Agility, inflicting 4DM damage.) (4pts)

              * Tagged with [Magnetic Force Fields]





    * Boost (Mind) 3 (Increase Mind by 3 in specific conditions or circumstance.) (3pts)

      * Applies to powers tagged with [Magnetic Force Fields]

    * Boost (Agility) 2 (Increase Agility by 2 in specific conditions or circumstance.) (2pts)

      * Applies to powers tagged with [Magnetic Force Fields]

    * Force Field (Damage Shield) 5 (Damage shield has 70 hits. Soaks 10 damage when hit. Inflicts 3DM on contact.) (5pts)
    * Healing 3 (Take one panel action to heal self of 3x2d6 damage; heal 30 hits/hour.) (2pts)

      * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place. Requires pure oxygen to regenerate

    * Flight 1 (Fly 5 squares per panel.) (1pts)
    * Aging, poison, disease, suffocation high and low pressure : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * X-Ray Vision 3 (See through up to 5ft of solid objects (except lead).) (3pts)
    * Sight : Keen Senses 1 (+3 to Mind for one sense.) (1pts)
    * IR and UV Vision, 360 Vision : Super Senses 2 (Pick 2 extra senses.) (2pts)

Weaknesses
Devastating Weakness (Damaging): Triple damage from Magnetic Attacks (-4pts)
Skills
Mental Skills:
Physical Skills: Pilot/Control x2
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Fearless: Immune to fear; +2 dice bonus to intimidate others.
Versatile: Once per issue you can perform a Power Stunt without spending a Hero Die.
Unskilled: You have half the usual skill slots, and you default to a -2 multiplier (instead of -1).
Freak: You look very obviously weird.
Outsider: You are an alien, and do not understand the world very well.
Other
Priority: x2, Defence: x2, Mental Defence: x1, Soak: x0, Hits: 100

Lift: 20 lbs, Run: 6 squares, Jump: 0 squares, Climb: 0 squares, Fly: 5 squares, Swim: 0 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 07, 2019 11:10 am    Post subject: Reply with quote

Here is Slick

Slick
25 points (14 Stats, 13 Powers , -2 Weaknesses)
Description...

Brawn 2 Agility 4 Mind 1
x4 Defence, x1 Mental Defence, x3 Soak

Powers

    * Multi-power: (6pts)
    * Immobilization 5 (Roll Agility x6 (including +2DM to Hit) vs target's Agility to immobilize foe. If hit, difficulty of Brawn check to break free is 30. )

      * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.

        * Immobilization 3 (Roll Agility x4 vs target's Agility to immobilize foe. If hit, difficulty of Brawn check to break free is 30. ) (5pts)

          * Enhancement: Area (Medium Burst) Affects 5x5 square area.



    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Super Running 4 (Run 28 squares per panel. (Top speed is 280mph.)) (4pts)
    * Martial Arts Mastery (Fast, Tough, Defensive Styles) 2 (Fast: Priority is Agility + 1.Tough: +2 Brawn to soak hand-to-hand attacks (max 5, does not stack with Armor).Defensive: +2 Agility to defend against hand-to-hand attacks (max 5).) (2pts)

Weaknesses
Damaging Weakness: Double damage from sonics. (-2pts)
Skills
Mental Skills: Streewise/Crime x1
Physical Skills: Athletics/Acrobatics & Swimming x6
Advantages & Disadvantages
Appeal: You are charming; +2 multiplier bonus when being charming outside of combat.
Public ID: The public knows your personal identity.
Other
Priority: x5, Defence: x4, Mental Defence: x1, Soak: x3, Hits: 100

Lift: 400 lbs, Run: 28 squares, Jump: 4 squares, Climb: 2 squares, Swim: 2 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 07, 2019 11:21 am    Post subject: Reply with quote

Blackstar
23 points (8 Stats, 17 Powers , -2 Weaknesses)
Description...

Brawn 2 Agility 1 Mind 1
x1 Defence, x1 Mental Defence, x7 Soak

Powers

    * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Multi-power: (6pts)
    * Growing (Density Increase) 5 (Density increase to 50 tons (lift 25 tons); +20 Result bonus to Brawn rolls.)

      * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.

        * Ghost Form 3 (Insubstancial form; take and inflict no damage with physical attacks. Pass through matter.) (3pts)


    * Only works with Density Increase : Boost (Brawn) 3 (Increase Brawn by 3 in specific conditions or circumstance.) (3pts)
    * Armor 2 (+2 to Brawn to Soak damage.) (2pts)
    * Special Attack (Hand to Hand/Thrown) 5 (Agility +4DM to Hit and Brawn +1DM to Damage; total x5+3 to hit, x6+20 damage.) (5pts)

Weaknesses
Damaging Weakness: Double damage from gravitic attacks (-2pts)
Skills
Mental Skills: Science/Physics x1, Technology/Repair x1
Physical Skills: Other
Priority: x1+3, Defence: x1+3, Mental Defence: x1, Soak: x7+20, Hits: 100

Lift: 25 tons, Run: 3 squares, Jump: 25 squares (10/panel), Climb: 5 squares, Swim: 5 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun May 12, 2019 10:46 pm    Post subject: Reply with quote

Here is the last one Shocker.
The Ultimates are an interesting team. They are mostly comprised of non standard supers.

Shocker
27 points (8 Stats, 19 Powers )
Description...

Brawn 1 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x1 Soak

Powers

    * Electrical blast : Special Attack (Ranged) 5 (Agility +1DM to Hit and Mind +4DM to Damage; total x5 to hit, x8 damage.) (8pts)

      * Tagged with [Electrical Blast]
      * Enhancement: Range (Long) Range of 10x power's damage multiplier, or 10x power's level (50 sq.).

    * Electrical : Absorption 4 (Immune to one type of harmful substance/energy; heal x2 using damage dice roll when attacked with it.) (4pts)
    * Boost (Mind) 3 (Increase Mind by 3 in specific conditions or circumstance.) (3pts)

      * Applies to powers tagged with [Electrical Blast]

    * Boost (Agility) 2 (Increase Agility by 2 in specific conditions or circumstance.) (2pts)

      * Applies to powers tagged with [Electrical Blast]

    * Flight 2 (Fly 10 squares per panel.) (2pts)

Skills
Mental Skills: Deception/Disguise x1
Physical Skills: Pilot/Evasion x3
Advantages & Disadvantages
Versatile: Once per issue you can perform a Power Stunt without spending a Hero Die.
Physically Challenged: You have a disability that causes you difficulty. Low body tempature
Other
Priority: x2, Defence: x2, Mental Defence: x1, Soak: x1, Hits: 100

Lift: 50 lbs, Run: 6 squares, Jump: 1 squares, Climb: 1 squares, Fly: 10 squares, Swim: 1 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun May 12, 2019 10:47 pm    Post subject: Reply with quote

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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Sun May 12, 2019 10:49 pm    Post subject: Reply with quote







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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 14, 2019 4:47 pm    Post subject: Reply with quote

Here is Eurostar starting with their leader
FIACHO

Fiacho
33 points (18 Stats, 15 Powers )
Description...

Brawn 3 Agility 3 Mind 3
x3 Defence, x3 Mental Defence, x4 Soak

Powers

    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Attack Weak Point 2 (If attack and hit by 20+, do +10 damage per 10 extra (up to +50). Can spend Hero point to use dice of attack roll as dice for damage roll.) (2pts)
    * Special Attack (Hand to Hand/Thrown) 5 (Agility +1DM to Hit and Brawn +4DM to Damage; total x4 to hit, x7 damage.) (5pts)
    * Darkness Bombs : Confusion 2 (Attack Mind x3 vs Mind to cause target -4 Dice Penalty to Agility, until target makes 20 Mind Check or 3 pages elapse.) (2pts)

      * Enhancement: Area (Small Burst) Affects 2x2 square area.
      * Limitation: Charges (Per Scene) Power has 3 uses (charges) per scene.

    * Fleet of Foot 1 (Run 12 squares per panel. Jump 10 squares. Does not stack with other forms of super movement.) (1pts)
    * Skillful 2 (Gain 4 extra skill slots.) (2pts)
    * Omni-Linguist 2 (Speak all known languages.) (2pts)

Skills
Mental Skills: Commerce/Bureaucracy x3, Computers/Encrypting & Hacking x3, Investigation/Gut & Questioning x3, Military/Tactics x3, Security/Disabling Security Alarms & Cameras x3
Physical Skills: Perform/Oratory x3, Stealth/Evade Security Cameras & Alarms & Shadowing x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Public ID: The public knows your personal identity.
Other
Priority: x3, Defence: x3, Mental Defence: x3, Soak: x4, Hits: 100

Lift: 5 tons, Run: 12 squares, Jump: 10 squares, Climb: 3 squares, Swim: 3 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 14, 2019 5:10 pm    Post subject: Reply with quote

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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 14, 2019 5:12 pm    Post subject: Reply with quote

Bora
31 points (10 Stats, 21 Powers )
Description...

Brawn 1 Agility 3 Mind 1
x3 Defence, x1 Mental Defence, x1 Soak

Powers

    * Special Attack (Ranged) 5 (Agility +2DM to Hit and Mind +3DM to Damage; total x5 to hit, x4 damage.) (7pts)

      * Enhancement: Linked Linked to one power worth up to 5 pts. Both used simultaneously. Both must have same range/area.

        * Push (Ranged) 4 (Agility +1DM to Hit , double Mind +3DM Knock-back Damage; total x4 to hit, x8 Knock-back damage.) (4pts)


    * Flight 4 (Fly 20 squares per panel.) (4pts)
    * Air Form : Ghost Form 3 (Insubstancial form; take and inflict no damage with physical attacks. Pass through matter.) (3pts)
    * Telekinesis 4 (Attack using Mind x4 vs Agility, inflicting 4DM damage.) (4pts)

      * Tagged with [Wind Control]

    * Boost (Mind) 3 (Increase Mind by 3 in specific conditions or circumstance.) (3pts)

      * Applies to powers tagged with [Wind Control]


Skills
Mental Skills: Science/Meteorology x1
Physical Skills: Athletics/Acrobatics x3, Perform/Seduction x4
Advantages & Disadvantages
Appeal: You are charming; +2 multiplier bonus when being charming outside of combat.
Rogue's Gallery: You have three enemies built on at least 35 points. UNTIL, KGB, CIA
Other
Priority: x3, Defence: x3, Mental Defence: x1, Soak: x1, Hits: 100

Lift: 50 lbs, Run: 9 squares, Jump: 1 squares, Climb: 1 squares, Fly: 20 squares, Swim: 1 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 14, 2019 5:33 pm    Post subject: Reply with quote

Durak
31 points (16 Stats, 15 Powers )
Description...

Brawn 5 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x8 Soak

Powers

    * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
    * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Extreme heat, cold, radiation, and pressure : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * To Push and Weaken : Resistance 1 (Half effect (or double endurance) against 2 sources of harm.) (1pts)
    * Special Attack (Hand to Hand/Thrown) 4 (Agility +3DM to Hit and Brawn +1DM to Damage; total x5+3 to hit, x6 damage.) (4pts)

Skills
Mental Skills: Investigation/Questioning x1
Physical Skills: Athletics/Climbing x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Public ID: The public knows your personal identity.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x1, Soak: x8, Hits: 100

Lift: 500 tons, Run: 6 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Swim: 5 squares
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 14, 2019 5:34 pm    Post subject: Reply with quote

[img]Durak
31 points (16 Stats, 15 Powers )
Description...

Brawn 5 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x8 Soak

Powers

    * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
    * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Extreme heat, cold, radiation, and pressure : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * To Push and Weaken : Resistance 1 (Half effect (or double endurance) against 2 sources of harm.) (1pts)
    * Special Attack (Hand to Hand/Thrown) 4 (Agility +3DM to Hit and Brawn +1DM to Damage; total x5+3 to hit, x6 damage.) (4pts)

Skills
Mental Skills: Investigation/Questioning x1
Physical Skills: Athletics/Climbing x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Public ID: The public knows your personal identity.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x1, Soak: x8, Hits: 100

Lift: 500 tons, Run: 6 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Swim: 5 squares
[/img]
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Solarblast
Hero
Hero


Joined: Dec 09, 2010
Posts: 268


PostPosted: Tue May 14, 2019 5:36 pm    Post subject: Reply with quote

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