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Century Eye's campaign

 
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Wed Feb 27, 2019 8:50 pm    Post subject: Century Eye's campaign Reply with quote

A friend of mine (and former player who played BASH with us) has started a BASH game in my Discord server where I'm one of the players. I'm playing my old standbye, The Traveller. So far, we had two sessions.

In the first, we investigated a suspicious bank robbery. I figured out it was done to cover up something. A police detective asked for our help. The trail led us to a mob boss. We then discovered she was mind controlling him, and her goal was to cover up an embezzlement of money to help a poor neighborhood. The group decided that though this was technically illegal, her goals were ultimatelly good so we let it go. (Good thing too- turns out she was some kind of Angelic being and probably would have kicked our butts.) Laughing

The current adventure was a missing person case: a boy whose mother was, apparently, paid to allow him to be used as a guinea pig in some experiment. But I found out she was possessed by- something; we drove the spirit out of her, only to have the kid turn into a rampaging monster that almost killed us Razz Thankfully my teammate was a vampire and she used her mind control powers to revert him back to normal.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Tue Mar 05, 2019 8:35 am    Post subject: Reply with quote

Two more game sessions! Smile

In Issue 3, Traveler and Ophelia were asked by their police contact to help investigate a series of unexplained plane crashes. We agreed on using a plane with just us and the pilot inside as bait. It worked- the culprit was a shapeshifter! In the following battle the plane almost crashes but we managed to prevent it, although the being got away.

In Issue 4, suspecting the plane crashes were tied to the child experiments from Issue 2, we tried to infiltrate an hospital in disguise. We were joined this time by a third player, Sepulchre the Necromancer. This time we were attacked by a mind controller (possibly the same from Issue 2) who attacked us with car-driving civilians and armed cops. By the end my character had only 9 Hits left (!) and we found that one of the kids has apparently been cloned!

Hilarious Footnote: In Issue 4, we were chasing a kid down the street and totally forgot to watch out for traffic, resulting in all three of us getting hit by a truck. Rolling Eyes
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Fri Mar 15, 2019 10:59 pm    Post subject: Reply with quote

For the next Issue, some of us changed characters. I switched out The Traveler for Gomoso, a Latino rubber-man. We basically got shanghied into joining a SHIELD type organization. As a field test, they sent us to find a superagent that had gone AWOL. We found out he had been been acting as a Hero in a small town. No problem right? Except he was stalking a local girl. He kept eluding us- we thought he was a teleporter but turned out to be a Duplicator. So now we finally found his house, but are still deciding if we should just talk to him (some of us wanted to beat him up, but we were supposed to keep things low key.)

Hilarious Footnote: the organization is called AUNT- an obvious reference to The Man from UNCLE. Laughing
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Tue Mar 26, 2019 10:19 am    Post subject: Reply with quote

Update: We ended up splitting in two groups, one trying to find incriminating evidence (my character was in that one) while the other protected the girl the super-stalker was after. Since he had Duplication, both groups fought him at the same time.

We capture the guy and provide evidence of his stalkings. I thought that would be it, but the neighborhood people started rioting after their "local hero" was arrested (!) Later on, the police station was bombed (!!) but saved thanks to our Werewolf player doing a Steve-Rogers-Jumps-on-the-Granede stunt (we've been calling him Capwolf ever since. Very Happy )

We discover that the "pro-Hero" bomber is actually under mind control. Suddenly this is more than a stalking case.

More later.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Sun Mar 31, 2019 7:56 am    Post subject: Reply with quote

In the latest Issue, we comfirmed that Greg (the super-stalker) is not par of the conspiracy, not willingly anyway, but that left us without clues for the moment.

Next something very- weird happened. We were approached by a Wendigo -who in this setting are a race of humans who can only eat corpses- for help in being smuggled out of the city. Everyone in the team agreed to help... except me. Well my character is a regular guy who was transformed into a rubber-man by accident. Even if the wendigoes were only stealing corpses, he felt that was a crime and he could not abet it. In fact he felt it was his duty to reveal their existence to the public! But, he did not want them massacred, so he would allow the others to help them escape. He just would not help them now. And I was willing to sit out the session. Still another player was angry about that (but then, he plays Harrow, a werewolf.)

Surprisingly, I still got to play. The Narrator split the Issue in two: one part had Gomoso fend off some Wendigos who tried to threaten him into silence; the other had the rest of the steam smuggle Wendigoes out of town in a truck. Turns out they had a traitor though, and they were almost caught, but this caused the creatures to think the heroes had sold them out! Meanwhile, as Gomoso I tried to reason with, then flee rather than hurt the Wendigoes, using my Bouncing Power. But they gave chase, giving me no choice but to slam them on every rebound. The GM used Gang Rules, and rolled good enough to grab me had I not used a Hero Die to Interrupt. In the end the GM used a villain die (?) to have the police arrive and arrest them, while the Wendys (as I called them Razz ) the other heroes dealt with ran away into the woods.

Well, that could have gone better. But at least I felt my character got to show off, both morally and in combat. And, we got a clue: the Wendigoes were created by the same clinic that's been creating "monsters" since the start of this campaign. Are we finally going to take them down? Century is warning us we might need extra Hero Dice...
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MrJupiter
Cosmic Hero
Cosmic Hero


Joined: Apr 06, 2010
Posts: 1485
Location: Trenton, Ont. (Canada)

PostPosted: Sun Mar 31, 2019 11:20 am    Post subject: Reply with quote

Mind-controllers, possessing spirits, AUNT agents (love this one), MIA duplicating stalker, more mind control, and smuggling corpse-eating Wendigos -- sounds like a fun and lively supers series! It's cool to see the group dynamics at play, especially with your hero as a conscientious objector. Kudos to the quick-thinking Narrator for keeping your hero involved in the story. It will be interesting to see where this monster-making clinic takes the story.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Mon Apr 01, 2019 7:42 am    Post subject: Reply with quote

Thanks MrJupiter! Smile And yes Century has proven to be a creative and capable Narrator; even I with all my experience keep being surprised by the twists he comes up with.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Mon Apr 01, 2019 8:19 am    Post subject: Reply with quote

And here's the latest Issue!

We haven't found the actual Clinic yet, but we found clues pointing to a school where many students were part of its "paid treatments" program. We visited it and, because one of us -strangely enough, Wooz the slime-man- has Police Powers, they had to let us search the premises. Even then it took some Powers and Skills to find out they were conducting nonmedical research on the students, and even had taken DNA samples from us!

We tried to have them arrested, but while being escorted away we realized it was a trap and we were being driven towards a crash site giving us 4 pages to win or escape (I'm pretty sure all three of us could have survived actually.) At this point we had an argument (see Footnote) but we resolved it.

We returned to the school to find it on fire. The scientst, a woman named Dr. Sarkeen, ran away- really, really fast! And several policemen melted together into two slime-monsters. Wooz managed to Immobilize Sarkeen with his long-range slime shot, only for her to vibrate her way out- ala The flash. Razz Yeah she got away, but at least I defeated the slimes by pinning them under a police car.

I used a Streetwise/Gut roll to guess that the Clinic must be falling apart and its members are turning on each other. But I doubt we are done with them yet.

Footnote: The argument came when the werewolf started killing Minions. Now normally I have no problem with that, depending on the Genre and character- in Pathfinder for example we kill foes all the time. But this is supposed to be a Superhero game, and my character is the only truly human one (despite being made of rubber) the rest are supernatural or artificial. So I cannot blame them, but Gomoso wasn't going to approve of this. Fortunately we talked things out and the Narrator agreed to retcon that they had been arrested alive.
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MrJupiter
Cosmic Hero
Cosmic Hero


Joined: Apr 06, 2010
Posts: 1485
Location: Trenton, Ont. (Canada)

PostPosted: Wed Apr 03, 2019 11:54 am    Post subject: Reply with quote

The "Kill the Villain" mentality from most typical roleplaying games is a hard one top get past for players in a four-colour styled supers game. I think it comes from a need to know that the opponent is truly down and not going to become a threat when you turn your back (or have their unconscious body suddenly disappear when you go search for some rope to tie them up with).
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Thu Apr 04, 2019 7:06 am    Post subject: Reply with quote

You are probably right MrJupiter, I think I'm the only one in the game who actually has experience with bronze-age comics. Luckily everyone in the group understands that the whole point of trying a different game genre is trying something new.
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 382
Location: Puerto Rico

PostPosted: Wed Apr 10, 2019 12:55 am    Post subject: Reply with quote

Last weekend we continued the current Issue. We had only one witness, a college student called Coral Sarkeen. We tried to play Good Cop/Bad Cop with her. ...Unfortunately my co-player [it was just the two of us that time] was a bit too Good Cop and made a deal with her to spring her from jail in exchange for her taking us to where the super-speedster villain was hiding. Now, I was VERY suspicious of her but he was the one with Police Powers so we did it his way.

So she takes us to this room hidden under the College- and there's the villain, alright. Who immediatelly proceeds to surrender. No one and nothing else was there. [Yes we suspect more mind control, but none of the players who could prove it where there.]

Wooze held his part of the agreement and let Coral go. Convinced this sarcastic minx was playing us, I reminded her that *I* had promised nothing, and would be keeping an eye on her.

[Century has promised us that this is NOT the end of The Clinic storyarc. It would be very anticlimatic otherwise.]
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