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Iron Giant

 
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CaptainChris
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Joined: Dec 02, 2013
Posts: 54
Location: Bath England

PostPosted: Sun Jul 16, 2017 2:20 pm    Post subject: Iron Giant Reply with quote

Hi
Been trying out the BASH creator
http://www.bashcreator.net/#/sheets

Made up the Iron Giant below
Interested in your thoughts on it.

Iron Giant
29 points (14 Stats, 19 Powers , -4 Weaknesses)
Description...You are a 18' tall 2 Tons Iron Giant. Created by magic and awoken by recent excavation. You are not that bright and do not understand the world you have found yourself in. You tend to find someone to follow.

Mental Malfunction: Easily Lead

Brawn 5 Agility 2 Mind 0
x2 Defence, x6 Mental Defence, x8 Soak

Powers

    * Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
    * A simple Mind full of confusion and rage : Mind Shield 3 (+6 to Mind to resist mental attacks.) Taking control of this giant can be painful but gives a powerful ally. (4pts)

      * Tagged with [Mind Shield]
      * Enhancement: Linked Linked to one power worth up to 2 pts. Both used simultaneously. Both must have same range/area.

        * Mind Spikes 3 (When anyone uses a mental attack (or mind reading) against you, they take 3DM damage, soaked by Mind and Mind Shield (instead of Brawn and Armor).) (2pts)

          * Tagged with [Mind Shield]
          * Limitation: Burn-Out When you use the power, roll 1d6. If the result is equal to or less than 3, the power cannot be used for the rest of the scene.


      * Limitation: Burn-Out When you use the power, roll 1d6. If the result is equal to or less than 3, the power cannot be used for the rest of the scene.

    * Iron Giant : Growing 2 (Grow to 20' tall, 2 tons (lift 1 ton); Size 2x2, Reach 2 square; +10 Result bonus to Brawn rolls; -2 Defence Dice penalty.) (1pts)

      * Limitation: Always On Only applicable to Sustained powers. Power can never be turned off.

    * Iron Fist's : Weapon Technique (2 to Hit) 2 (+2 to Agility to Hit with specific weapon.) You can attack with both of your fists and have trained hard to be very able at it. -1 Die x4 attack; x5 +10 Dam (4pts)

      * Tagged with [Iron Fist's]
      * Enhancement: Linked Linked to one power worth up to 2 pts. Both used simultaneously. Both must have same range/area.

        * Swift Strike 2 (Make one extra hand-to-hand attack; all attacks on page are at -1 Dice penalty. Can be combined with Paired Weapons.) (4pts)

          * Tagged with [Iron Fist's]
          * Enhancement: Linked Linked to one power worth up to 2 pts. Both used simultaneously. Both must have same range/area.

            * Boost (Agility) 2 (Increase Agility by 2 in specific conditions or circumstance.) (2pts)

              * Applies to powers tagged with [Iron Fist's]





    * Iron Body : Armor 3 (+3 to Brawn to Soak damage.) Man its hard (2pts)

      * Limitation: Always On Only applicable to Sustained powers. Power can never be turned off.

    * Iron Darts : Special Attack (Hand to Hand/Thrown) 2 (Agility +2DM to Hit and Brawn +0DM to Damage; total x4 to hit, x5+10 damage.) You can throw Darts of Iron from your hands up to 20 sq. (5pts)

      * Enhancement: Range (Long) Range of 10x power's damage multiplier, or 10x power's level (20 sq.).

    * Stamp : Special Attack (Hand to Hand/Thrown) 0 (Agility +0DM to Hit and Brawn +0DM to Damage; total x2 to hit, x5+10 damage.) You Stamp you foot and create a cone shaped quake. If the targets wish to avoid the effects, they roll a Defense roll or Athletics/Acrobatics check. If they get 19 or less, they are fully affected by the power. If they get 20+ they take half the effect, 30+ they take a third of the effect, 40+ they take no effect. Targets at the farthest edge of the burst away from the user get a +10 Result bonus to their roll to defend against the effect, as this is where the effect is weakest. (2pts)

      * Enhancement: Area (Long Cone) Affects 14x14 square area.
      * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place. Only on solid surface


Weaknesses
Devastating Weakness (Damaging): Triple damage from Magic. (-4pts)
Skills
Mental Skills:
Physical Skills: Athletics/Acrobatics & Throwing x2
Advantages & Disadvantages
Immortality: You can't die (or can come back from the dead).
Quick-Thinking: Once per issue perform an interrupt action without spending a Hero Die.
Versatile: Once per issue you can perform a Power Stunt without spending a Hero Die.
Freak: You look very obviously weird.
Outsider: You are an alien, and do not understand the world very well.
Duty: You are a loyal servant of anyone who convinces you to follow them.
Other
Priority: x2, Defence: -2x2, Mental Defence: x6, Soak: x8+10, Hits: 100

Lift: 500 tons, Run: 6 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Swim: 5 squares
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Chris
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Sijo
Superhero
Superhero


Joined: Aug 02, 2012
Posts: 383
Location: Puerto Rico

PostPosted: Sun Jul 16, 2017 7:56 pm    Post subject: Reply with quote

I thought this was THE Iron Giant (from the books and movie) but it seems different. In fact it reminds me more of the Japanese comic/TV show/animated movie Giant Robo.

In any case, nice build!
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BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2496


PostPosted: Mon Jul 17, 2017 1:20 am    Post subject: Reply with quote

At first I thought it would be the one from the movie, but this one is cool too. This is meant to be a hazard faced by the Heroes, yes? Not a player's Hero?
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Chris Rutkowsky
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CaptainChris
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Joined: Dec 02, 2013
Posts: 54
Location: Bath England

PostPosted: Mon Jul 17, 2017 2:26 am    Post subject: Reply with quote

Hi
I hadn't thought of the Gentle Giant when I did this.
Yes its a NPC to be used by other NPC's

Thanks for the comments.
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