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fairytalejedi
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Joined: Jun 06, 2012
Posts: 292


PostPosted: Sun Aug 05, 2012 11:29 pm    Post subject: Reply with quote

Ultimate Edition is definitely worth it, and there are many comic book character builds at http://www.bashrpgbuilds.org using BASH UE. Take a look and I'm sure you'll be won over. Smile
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BASHMAN
All-Father of Bash!
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Joined: Apr 04, 2010
Posts: 2462


PostPosted: Mon Aug 06, 2012 4:41 am    Post subject: Reply with quote

Ultimate Edition has the following not in the Original Edition:

Hero Points and Setbacks
Hero Dice
4 Tiers of play (Mystery Men, Street Level, World Class, and Cosmic)
Rules to accommodate teams of characters with diverse levels of power (Thundergods & Shield Slingers fight side-by side)
Random adventure generator
Subgenres of Comics, so you can run Pulp, Golden, Silver, Bronze, Iron Ages as well as Fantasy, Sci-Fi, and Cosmic supers campaigns.
Dozens of pre-made character archetype templates that should look instantly familiar to you. You can easily adapt them to your campaign with a few minor adjustments (with recommendations on how to do so).
Much more monsters and vehicles.
More advantages & disads,
You can build your own Headquarters now

There are many more things that are new and different, but I think this list is a good start.
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Sijo
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Joined: Aug 02, 2012
Posts: 318
Location: Puerto Rico

PostPosted: Mon Aug 06, 2012 11:05 am    Post subject: Reply with quote

Thanks for the link and the information on UE! Smile Yes, it sounds intriguing, especial the power levels and archetypes, I felt those were what the Basic version needed the most. Are Setbacks like disadvantages, or cumulative penalties for not playing in character?

(I must be honest: I need to do some adjustments with my debit card account, otherwise I probably would have ordered UE already... but it will be done soon. I hope!)
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BillionSix
Costumed Crimefighter
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Joined: Apr 05, 2010
Posts: 123
Location: Raleigh, NC

PostPosted: Mon Aug 06, 2012 1:25 pm    Post subject: Reply with quote

Sijo wrote:
Thanks for the link and the information on UE! Smile Yes, it sounds intriguing, especial the power levels and archetypes, I felt those were what the Basic version needed the most. Are Setbacks like disadvantages, or cumulative penalties for not playing in character?

(I must be honest: I need to do some adjustments with my debit card account, otherwise I probably would have ordered UE already... but it will be done soon. I hope!)


Setbacks are like negative Hero Points. If it's a 40 point campaign, and you make a 25 point character, you get 15 Hero Points to fudge dice rolls and otherwise nudge the plot, thus giving the lower powered characters a bit of an edge.
Contrariwise, if you have a 25 point game, and make a 40 point character, you have 15 points of Setbacks that the GM is required to use to screw you over.
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Sijo
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Joined: Aug 02, 2012
Posts: 318
Location: Puerto Rico

PostPosted: Mon Aug 06, 2012 1:38 pm    Post subject: Reply with quote

Hmm. Interesting. I can see how that can both balance the player characters AND fit into the genre (non-powered heroes do seem to have more luck that powered ones.) I would prefer to just have all characters start at the same point level, but that's something to work out with the players.
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BASHMAN
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PostPosted: Mon Aug 06, 2012 4:33 pm    Post subject: Reply with quote

Sijo wrote:
Hmm. Interesting. I can see how that can both balance the player characters AND fit into the genre (non-powered heroes do seem to have more luck that powered ones.) I would prefer to just have all characters start at the same point level, but that's something to work out with the players.


Sure. The key here is they don't all have to be *exactly* 25 points. If somebody is 27 and another person is 22 points, that will still work without anybody feeling they "wasted" points.
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Chris Rutkowsky
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BillionSix
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PostPosted: Mon Aug 06, 2012 7:56 pm    Post subject: Reply with quote

Another method is, (and I think that Bashman himself said he's done this), is to have everyone make their characters, with as many points as they think they need to do their concept, then set the campaign level after the fact to match or exceed the highest one. So if the highest character is 35 points, then the GM can decide that the campaign level 35 or 40, and everyone gets the appropriate level of Hero Points.
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Sijo
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Joined: Aug 02, 2012
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Location: Puerto Rico

PostPosted: Mon Aug 06, 2012 8:56 pm    Post subject: Reply with quote

That sounds like a good idea too; in general, I support the notion that the GM and his players need to discuss what they want out of a game before he sets outs the rules. After all, the idea is for *everyone* involved to have fun (that includes the GM too.)
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Knightsky
Supporting Character
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Joined: Feb 23, 2015
Posts: 15


PostPosted: Mon Feb 23, 2015 3:10 pm    Post subject: Reply with quote

Hello, just another long-time comic book/RPG enthusiast signing on.

Once I get a better feel for the system, I may attempt to post some Marvel write-ups... assuming I can overcome my natural laziness.
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fairytalejedi
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Joined: Jun 06, 2012
Posts: 292


PostPosted: Tue Feb 24, 2015 1:29 pm    Post subject: Reply with quote

Cool, a new Basher! I look forward to your Marvel write-ups. Smile
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