Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
Site Information
Last SeenLast Seen
Server TrafficServer Traffic
  • Total: 26,181,651
  • Today: 4,550
Server InfoServer Info
  • Feb 20, 2020
  • 07:34 pm EST
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: View topic - A-West actual play

 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

A-West actual play

Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> Actual Play
View previous topic :: View next topic  
Author Message

Joined: Jun 06, 2012
Posts: 309

PostPosted: Sat Jan 24, 2015 5:50 pm    Post subject: A-West actual play Reply with quote

Issue #1: Evil From Beyond Infinity!

The MC2 West Coast Avengers meet and team up after a thrilling battle in the streets of Los Angeles!

This was a short adventure based on the one in the back of the BASH! UE rulebook, but instead of space aliens, it was an invasion by flying squid creatures and cultists led by Doctor Abyss.

Wildstar and Quick Draw started off together; they have a history together from the previous Marvel FASERIP game. Iron Vixen and Rampage started off in a separate battle scene; they are new characters, and apparently have both worked with SHIELD and know each other. Eklipse was used as a GMPC; he's a member of Ordo Franciscanus Saecularis, and I decided he's been traveling across the U.S. visiting various Franciscan retreats, and happened to be in L.A. when all this went down.

The flying squid creatures were grabbing up people and taking them to a central location where Doctor Abyss planned to offer them as sacrifices to a giant Cthulhu type monster that he was trying to summon. PCs started off in two separate battle scenes which were drawn together.

Players did a good job not using very good teamwork at first. Something to build on. Smile But they rescued some people, killed some flying squids, analyzed their dimensional energy, and headed off to the main site.

They rescued the sacrificial victims, fought the cultists, and got their first taste of Doctor Abyss himself. Quick Draw jumped a curve on a motorcycle and ran over his face, then shot him, and Wildstar trapped him in a force field. Smile

Meanwhile Iron Vixen had recalibrated her repulsor beam to close the dimensional rift. Safer method than using a nuclear bomb! Wink So the Cthulhu monster was driven back, but Doctor Abyss teleported away and escaped.

All in all, the characters worked very well and should make a good team! The only thing that was irksome to some was Setbacks. We usually play BASH fantasy where there are no Setbacks, so they need to get used to spending a Hero Point first sometimes. Smile

My plan for their HQ is to use an old Latverian consulate. In MC2, Kristoff Vernard, Doom's adopted heir, now rules Latveria and is an ally of the Avengers. So he will let the new team set up shop at the old consulate, which is a Latverian style château on the California coast. Smile
With a good system come good adventures. - Gary Gygax
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> Actual Play All times are GMT - 5 Hours
Page 1 of 1

Jump to:   

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Powered by phpBB © 2001 phpBB Group

Page Generation: 0.13 Seconds
:: BASH! style by Basic Action Games ::