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BASH - Basic Action Super Heroes :: View topic - can a vehicle take Paired Weapons please ?

 
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can a vehicle take Paired Weapons please ?

 
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Darren
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Joined: Mar 09, 2012
Posts: 14


PostPosted: Mon Aug 04, 2014 3:07 pm    Post subject: can a vehicle take Paired Weapons please ? Reply with quote

as the title says can a vehicle take Paired Weapons please ?

I am building a ´Good Goblin´ PC and like the idea of the ´Goblin Glider have twin machine guns but I am not sure if this pair is limited to Heros only. Thank you :O)
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1442
Location: Trenton, Ont. (Canada)

PostPosted: Tue Aug 05, 2014 12:07 am    Post subject: Reply with quote

I'm leaning in the direction of 'no', as Paired Weapons is an Intense Training Power meant for hand-to-hand attacks with melee weapons or unarmed strikes.

An alternative approach, might be to construct the machine guns as a Special Attack with range. You could give it a limitation like "Forward Firing" so that you would have to successfully perform a Pilot/Control or Pilot/Tricks maneuver to reorient the Glider to shoot at targets in directions not directly in front of you.

You could assume that the damage rating of you machine gun Special Attack was representative of both barrels firing, or you could take the Super Speed 3 power and limit it so that the extra action can only be used to make a second attack with the Machine Gun Special Attack.
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Baelor
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Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Tue Aug 05, 2014 9:25 am    Post subject: Reply with quote

If you want the glider to act on its own, as you see int he comics and spidey films, work it out as a Sidekick, with the Unliving Advantage.

One of the PCs in my game is Moonblade, an acrobatic lurker type with a glider. With it written up this way, Moonblade can leap from his glider, using his gliding cape to swoop down on his foes while the glider whirls around to attack another baddie, or rescue a falling companion, etc.
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1442
Location: Trenton, Ont. (Canada)

PostPosted: Tue Aug 05, 2014 10:21 am    Post subject: Reply with quote

Baelor wrote:
If you want the glider to act on its own, as you see int he comics and spidey films, work it out as a Sidekick, with the Unliving Advantage.

One of the PCs in my game is Moonblade, an acrobatic lurker type with a glider. With it written up this way, Moonblade can leap from his glider, using his gliding cape to swoop down on his foes while the glider whirls around to attack another baddie, or rescue a falling companion, etc.

Hey Baelor, that's a great idea. It would make a lot of sense to do this rather than making the glider a Super Vehicle. By applying the Non-Sentience advantage you could easily convey the basic programmed nature of its AI systems.
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Baelor
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Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Tue Aug 05, 2014 10:55 am    Post subject: Reply with quote

Yes, MrJupiter - That too!

Here is Moonblade's Night Wing:
B 2 A 4 M 1
Soak x2 Carry: 400 lb. Move 15 [450 mph]
Defense x4 Priority x4
to hit x4 HtH, x3 dmg Mental Defense x1
Hits: 100

Rams/ wings x1 dmg HtH [1] [in addition, a dive 0f 10 squares or more adds x1]
Flight 3 [15 squares] [3]
Super speed – limitation: move only] [2]
Invisibility, only when not moving [may hover] [1]

Mental Malfunction - devotion to Moonblade

Advantages: Non-Living, Quick Thinking
Disadvantages: Freak [robotic vehicle with AI], Physically challenged - no manipulatory limbs
Skills: Athletics x1/ Flying, Stealth x1/ Hiding, Technology/ Repair
Stats 14 + Powers 7 = 21 Power Points
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Darren
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Joined: Mar 09, 2012
Posts: 14


PostPosted: Tue Aug 05, 2014 12:05 pm    Post subject: Reply with quote

Thank you for your replies Surprised)

running the Glider as a sidekick is a great idea Surprised) thank you both !
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MrJupiter
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Joined: Apr 06, 2010
Posts: 1442
Location: Trenton, Ont. (Canada)

PostPosted: Tue Aug 05, 2014 9:06 pm    Post subject: Reply with quote

I love the Night Wing build. The Physically Challenged disadvantage is a great touch.
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Baelor
Hero
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Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Tue Aug 05, 2014 10:03 pm    Post subject: Reply with quote

Thanks. I like Moonblade as a character. A bit of Moonknight, a bit of the Batman, a bit of Blade the the vampire hunter, with the glider for that Green Goblin feel too.

I will post him tomorrow if you want to see him.
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Darren
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Joined: Mar 09, 2012
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PostPosted: Wed Aug 06, 2014 12:32 pm    Post subject: Reply with quote

Here is my Goblin Glider. Very much based on Night Wing and uses some bits from Awesome Powers 2

Good Goblins: Glider ´Batty´
B 2 A 4 M 1
Soak x2 Carry: 400 lb. Move 15 [450 mph]
Defense x4 Priority x4
to hit x4 HtH, x3 dmg Mental Defense x1
Hits: 100


Flight 3 [15 squares] [3]

Mental Malfunction - Devoted to Goblin
Built-In Armory L2 2pts

Level 1,
Pistols,
Shotguns,
Rifles,
Crossbows
Hand Weapons

Level 2
SMG
Tripod Machinegun
Sniper Rifle
Bazooka
Grenades.


Advantages: Non-Living
Disadvantages: Freak [robotic vehicle with AI], Physically challenged - no manipulatory limbs
Skills: Athletics x1/ Flying, Stealth x1/ Hiding, Technology/ Repair
Stats 14 + Powers 7 = 19 Power Points
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Baelor
Hero
Hero


Joined: Sep 22, 2010
Posts: 323
Location: Winnipeg, Manitoba, Canada

PostPosted: Wed Aug 06, 2014 2:36 pm    Post subject: Reply with quote

Cool ride! The player of Moonblade in my game has been talking about upgrading to a Moondisk thrower. he wants to be able to do stapling attacks, etc.
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BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2466


PostPosted: Thu Aug 07, 2014 4:01 pm    Post subject: Reply with quote

Very interesting and creative solutions, guys. At first I was wondering why twin machine guns would need to be two separate attacks; but now I see what you mean; you want separate weapons that fire independently in different directions.

I think the AI sidekick route worked pretty well for this. It gives me something to think about for Awesome Powers # 6 (Technology Powers, covering Gadgetry and Technopathy)
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