Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
   
Menu
 
Site Information
Your IP: 54.198.143.210

Welcome, Anonymous
Nickname
Password

· Register
· Lost Password
Server Date/Time
23 October 2017 06:24:26 UTC (GMT +0)
 
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: View topic - How exactly does the Gadget: Ammunition limitation work?

 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

How exactly does the Gadget: Ammunition limitation work?

 
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> BASH Ultimate Edition Rules
View previous topic :: View next topic  
Author Message
martiank9
Unknown Quantity
Unknown Quantity


Joined: Mar 31, 2014
Posts: 2


PostPosted: Sun Jun 22, 2014 11:13 am    Post subject: How exactly does the Gadget: Ammunition limitation work? Reply with quote

I've just finished reading through the UE book for the second time and I have to say the game looks like a lot of fun.

However, I'm having some trouble with the Ammunition limitation. Maybe I'm just missing something, but can someone explain how the Ammo limitation would work, say, with the "Archer" archtype?

martiank9
Back to top
View user's profile Send private message
BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2462


PostPosted: Sun Jun 22, 2014 6:23 pm    Post subject: Reply with quote

It can work in several ways. One is you have a certain number of "Charges" of each type of arrow (each power, that is). Another is you have "Finite" which means each time you use one of said arrows, you roll a d6, and if the result is at or below the power's level, you use up a charge (and once you use up 3 the power is gone).

Ammunition works just as "Charges" or "Finite" (or burn-out but for arrows that wouldn't make much sense) with the caveat that you get 1 extra use after you "run out". So if you'd normally get 9 charges, you get 10. If you use up the final "charge" of your finite power, you get 1 more single use of it (you find that you have just 1 last arrow left in your quiver).

You can also have a "single use" ammo item, too (but instead of an extra use, it is just really nasty).
_________________
Chris Rutkowsky
Basic Action Games
Now on Facebook!
Back to top
View user's profile Send private message
martiank9
Unknown Quantity
Unknown Quantity


Joined: Mar 31, 2014
Posts: 2


PostPosted: Mon Jun 23, 2014 10:49 am    Post subject: Reply with quote

Thanks! I think I was getting hung up on Burnout.

martiank9
Back to top
View user's profile Send private message
BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2462


PostPosted: Mon Jun 23, 2014 10:56 am    Post subject: Reply with quote

Yeah; burn-out makes more sense for a laser-gun or something than a quiver of arrows.
_________________
Chris Rutkowsky
Basic Action Games
Now on Facebook!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> BASH Ultimate Edition Rules All times are GMT - 5 Hours
Page 1 of 1
  
  

Jump to:   

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001 phpBB Group

All logos and trademarks in this site are property of their respective owner.


The comments are property of their posters, all the rest © 2010 by Basic Action Games.




(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.07 Seconds
:: BASH! style by Basic Action Games ::