Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
   
Menu
 
Site Information
Your IP: 3.227.240.31

Welcome, Anonymous
Nickname
Password

· Register
· Lost Password
Server Date/Time
14 October 2019 16:35:09 PDT (GMT -7)
 
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: View topic - Living Megapolis: Superheroes 101

 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Living Megapolis: Superheroes 101
Goto page Previous  1, 2, 3, 4, 5, 6
 
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> Play-by-Post
View previous topic :: View next topic  
Author Message
Saker
Paragon
Paragon


Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Wed Apr 11, 2012 9:33 pm    Post subject: Reply with quote

Thanks. I misunderstood that 2 remain.

Osmium's panel!
_________________
The Sky Marshall
Back to top
View user's profile Send private message
Dustland
Cosmic Hero
Cosmic Hero


Joined: May 16, 2010
Posts: 1158
Location: Austin, Tx

PostPosted: Fri Apr 13, 2012 6:18 pm    Post subject: Reply with quote

Sorry, for some reason I thought it was BD's turn. Couldn't tell you why!

Dice Roll - Osmium tries to escape from goo again:
Original Roll String: 3,0,25   =   Mult: 3,   Dice Mod: 0,   Result Mod: 25   
Dice Roll: 5 + 1 = 6 + 0 = 6    Fixed
Final Result: ( 3 * 6 ) + 25 = 43


30+ so Osmium gets to act

Osmium hears the crack of the gun as he breaks free of the goo. He scowls then zips through the air, landing on the counter next to Armstrong (D11), then lungs for his arm, trying to disarm him!


Dice Roll - Osmium tries to initiate a grab:
Original Roll String: 3,0,25   =   Mult: 3,   Dice Mod: 0,   Result Mod: 25   
Dice Roll: 6 + 4 = 10 + 0 = 10    Fixed
Final Result: ( 3 * 10 ) + 25 = 55

If he succeeds by 10+, he will attempt the disarm the same panel.
Dice Roll - Osmium tries to wrestle the gun from his hand:
Original Roll String: 3,0,25   =   Mult: 3,   Dice Mod: 0,   Result Mod: 25   
Dice Roll: 1 + 4 = 5 + 0 = 5    Fixed
Final Result: ( 3 * 5 ) + 25 = 40

_________________
Come by and poke around!
www.Super6Games.com
Also come join us on facebook, the link\'s at the website...
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Saker
Paragon
Paragon


Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Sat Apr 14, 2012 7:48 pm    Post subject: Reply with quote

Osmium grabs Bulletproof's hand and wrenches away his gun. The gun tumbles into F11. He maintains a painful hold on Bulletproof's itchy trigger finger.
Dice Roll - avoid the grab:
Original Roll String: 1,0,0   =   Mult: 1,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 3 + 2 = 5 + 0 = 5    Fixed
Final Result: ( 1 * 5 ) + 0 = 5

Dice Roll - avoid the disarm:
Original Roll String: 1,0,0   =   Mult: 1,   Dice Mod: 0,   Result Mod: 0   
Dice Roll: 5 + 2 = 7 + 0 = 7
Final Result: ( 1 * 7 ) + 0 = 7


Grey Hunter's panel.
_________________
The Sky Marshall
Back to top
View user's profile Send private message
BeardedDork
Hero
Hero


Joined: Jun 17, 2010
Posts: 348
Location: The Snow Covered Mountains of Montana

PostPosted: Wed Apr 18, 2012 10:41 am    Post subject: Reply with quote

Grey Hunter dashes over to the fallen gun and retrieves it himself.

Run to F11 pick up gun.
Back to top
View user's profile Send private message Visit poster's website
Saker
Paragon
Paragon


Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Sun Apr 22, 2012 2:31 pm    Post subject: Reply with quote

Bulletproof gives another painful and unsuccessful tug of his trigger finger to get away from Osmium. When he sees the Grey Hunter retrieve his gun, he smiles and says, I'm done."

From across the bank, Armstrong continues to wobble on his feet [with 1 remaining hit point] and sags into a nearby chair. "Me too," he says with a heavy sigh.

From their pockets they each produce what look like small detonators that summon Cyclone and a cleaning crew. "Good job, you two," Cyclone rapidly says from a coalescing blue blur. "We have to work on your civilian protection, but everything else looks solid. What do you have to say?"

Quote:
Each of you earn 2 experience points for defeating Bulletproof and Armstrong and another 3 experience points for the remaining 3 undamaged drones. For a total of 5 each. Experience points are earned hero points. They can be spent in game as hero points or accumulated to spend on character powers between issues. You avoid gaining any infamy, because you didn't damage the building.

_________________
The Sky Marshall
Back to top
View user's profile Send private message
Dustland
Cosmic Hero
Cosmic Hero


Joined: May 16, 2010
Posts: 1158
Location: Austin, Tx

PostPosted: Sun Apr 29, 2012 8:22 pm    Post subject: Reply with quote

"I think we need comms, like those neck gadgets you see special forces guys wear. That would be awesome! I mean, vitaly necessary for conducted superhero operations."

He zips over and looks at the destroyed drones, trying not to think what might have happened had those been real hostages.

Gotta move faster next time...
_________________
Come by and poke around!
www.Super6Games.com
Also come join us on facebook, the link\'s at the website...
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Saker
Paragon
Paragon


Joined: Jul 05, 2010
Posts: 743
Location: Montreal

PostPosted: Mon Apr 30, 2012 7:51 am    Post subject: Reply with quote

Cyclone nods and replies, "Yes, the Defenders used to have communicators. I will mention it to Mr. Ashby in the after action report." He turns to the Grey Hunter for any comments.
_________________
The Sky Marshall
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BASH - Basic Action Super Heroes Forum Index -> Play-by-Post All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5, 6
Page 6 of 6
  
  

Jump to:   

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001 phpBB Group

All logos and trademarks in this site are property of their respective owner.


The comments are property of their posters, all the rest © 2010 by Basic Action Games.




(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.12 Seconds
:: BASH! style by Basic Action Games ::