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BASH - Basic Action Super Heroes :: View topic - More Weapons

 
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More Weapons

 
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Sunslinger
Mystery Man
Mystery Man


Joined: Aug 14, 2010
Posts: 85


PostPosted: Mon Jan 30, 2012 2:58 pm    Post subject: More Weapons Reply with quote

I just made a character using normal weapons. As I imagine him being equipped with a whole range of weapons I looked for a thread with additional weaponry.As I did not find one I thought I might start it myself. Please give me a pointer if I missed it.

Please feel free to add weapons and comment on those below.

Smoke Grenade: Range 5/10/40 for Brawn 1/2/3+, Medium Burst, Confusion (-2), lingering effect
Flashbang Grenade: Range 5/10/40 for Brawn 1/2/3+, Medium Burst, Confusion (-4), Effective Mind: 3
Stungun/Shock Prod: Immobilize 2 to 3, Ammo (Charges) 5, Special: Shock Prod can be used
Taser: Immobilize 2 to 3, Range 5, Ammo (Charges) 5, Special: has to remove electrodes before it can be used on a different target
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Dragonfly
Superhero
Superhero


Joined: Apr 05, 2010
Posts: 351
Location: Miami, Florida

PostPosted: Mon Jan 30, 2012 5:18 pm    Post subject: Reply with quote

Hi there,

I don't know if it'll help, but my house rules document has a bunch-o-weapons converted over from Hero Games.

Here's the link:

http://www.scribd.com/doc/46017718/Dragonfly-s-House-Rules

Best,

Dragonfly
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