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BASH - Basic Action Super Heroes :: View topic - House Rule: New Stat / Skill / Combat Benchmarks for BASH UE

 
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House Rule: New Stat / Skill / Combat Benchmarks for BASH UE

 
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Dragonfly
Superhero
Superhero


Joined: Apr 05, 2010
Posts: 351
Location: Miami, Florida

PostPosted: Tue Jul 05, 2011 2:57 pm    Post subject: House Rule: New Stat / Skill / Combat Benchmarks for BASH UE Reply with quote

Hey folks,

These are benchmarks that I designed to accommodate the new Heightened power that will appear in the next printing of BASH UE. For those who don't know how Heightened works, it is an Intense Training power. One rank gives you a +3 Result Bonus to a specific Stat. You can buy up to three ranks of the power - once for each of the three Stats.

So, a character with Brawn 2 (Heightened) would roll 2d6, multiply the number rolled by 2 (as usual), and then add +3 to the result. In other words, a die roll of 3 for this character would yield a total result of 9. At least that's how it worked in BAM #5. I don't know if it has been changed since.

Anyway, here are my benchmark tables:

Expanded Benchmarks - 01 by Eletarmion, on Flickr


Expanded Benchmarks - 02 by Eletarmion, on Flickr
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MrJupiter
Cosmic Hero
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Joined: Apr 06, 2010
Posts: 1436
Location: Trenton, Ont. (Canada)

PostPosted: Tue Jul 05, 2011 11:17 pm    Post subject: Reply with quote

Great charts! I hope you don't mind if I use these for my games?
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Dragonfly
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Joined: Apr 05, 2010
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Location: Miami, Florida

PostPosted: Wed Jul 06, 2011 12:55 am    Post subject: Reply with quote

MrJupiter wrote:
Great charts! I hope you don't mind if I use these for my games?


Mind!? I'd be honored! Very Happy I'm glad that they are helpful, and I thank you for the appreciation. PM me with your email, and I can send you the word file or the pdf.

Best,

Dragonfly
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Jukeboxer
Costumed Crimefighter
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Joined: Aug 05, 2010
Posts: 132
Location: DFW, TX

PostPosted: Fri Aug 05, 2011 6:35 pm    Post subject: Reply with quote

Cool stuff! Thanks for sharing this. I'll be adding it to my BASH binder.
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Saker
Paragon
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Joined: Jul 05, 2010
Posts: 722
Location: Montreal

PostPosted: Fri Aug 05, 2011 7:06 pm    Post subject: Reply with quote

Definitely cool. Maybe add the Growing/Density Increase grades to show equivalents.

cheers
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Dragonfly
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Posts: 351
Location: Miami, Florida

PostPosted: Tue Aug 09, 2011 8:44 pm    Post subject: Reply with quote

Thanks for the kind words, guys. I'm glad it's useful.

Cheers,

Dragonfly
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BASHMAN
All-Father of Bash!
All-Father of Bash!


Joined: Apr 04, 2010
Posts: 2462


PostPosted: Tue Aug 09, 2011 9:07 pm    Post subject: Reply with quote

A chart for Soak would be a good idea too. Like:
(x2) Take a crook's best Sunday punch
(x4) Withstand assault rifle fire
(x6) Withstand a bazooka
(x8) Handily survive a nuclear blast.
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Dragonfly
Superhero
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Joined: Apr 05, 2010
Posts: 351
Location: Miami, Florida

PostPosted: Tue Aug 09, 2011 9:52 pm    Post subject: Reply with quote

BASHMAN wrote:
A chart for Soak would be a good idea too. Like:
(x2) Take a crook's best Sunday punch
(x4) Withstand assault rifle fire
(x6) Withstand a bazooka
(x8) Handily survive a nuclear blast.


Can I quote you on those? Smile

I was thinking of putting a damage and soak chart together at one point.

The Brawn chart above those a little of that (with Soak), but not enough.

The damage chart would include weapons as well as stuff that can be easily broken by attacks of that magnitued. (Easily punch through a brick wall, Bend steel with bare hands, etc.)

Anyway, I'm willing to whip these up in more detail if they are useful.

(I still owe you that Weapons and Armor article for BAM too. That'll help with the damage chart.)

Best,

Dragonfly
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BASHMAN
All-Father of Bash!
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Joined: Apr 04, 2010
Posts: 2462


PostPosted: Wed Aug 10, 2011 5:18 pm    Post subject: Reply with quote

Yes.
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Chris Rutkowsky
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