Welcome to BASH! - Basic Action Superheroes
Honor + Intrigue!!  Cinematic Swashbuckling Rolepaying Game
  Login or Register
::  Home  ::  Your Account  ::  Forums  ::
   
Menu
 
Site Information
Your IP: 54.90.109.231

Welcome, Anonymous
Nickname
Password

· Register
· Lost Password
Server Date/Time
18 December 2018 11:58:52 CST (GMT -6)
 
BASH! - Basic Action Superheroes: Forums

BASH - Basic Action Super Heroes :: Search

 
 Forum FAQForum FAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups      RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 1481 matches
BASH - Basic Action Super Heroes Forum Index
Author Message
  Topic: 15 point X-men
MrJupiter

Replies: 15
Views: 709

PostForum: Super Builds   Posted: Sat Sep 22, 2018 9:43 am   Subject: 15 point X-men
Hey, Saker. BAM #5 (Basic Action Magazine) has a disadvantage listed on page 12 called, Unpleasant Quality (-2 Dice Penalty on social rolls). I'm not sure why it didn't make it into the updated BASH: ...
  Topic: 15 point X-men
MrJupiter

Replies: 15
Views: 709

PostForum: Super Builds   Posted: Mon Sep 17, 2018 4:41 pm   Subject: 15 point X-men
Saker, I really enjoy the 15-point, character takes on these well known mutants. Too bad Quicksilver doesn't have the points for at least a level of or two of Super Running to really speed him up. Als ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 494

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jul 28, 2018 5:40 am   Subject: Power Discussion: Astral Projection
Speaking of AP #17, it would be great if it could be used to "import" certain material from BASH Fantasy (like Schools of Magic)
As an option, schools of magic would be great. Different 'fl ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 494

PostForum: BASH Ultimate Edition Rules   Posted: Fri Jul 20, 2018 8:13 pm   Subject: Power Discussion: Astral Projection
Too bad that this conversation hadn't happened before Awesome Powers #5 (Mental Powers) had come out. Maybe it could be addressed in Awesome #17 (Magic and Artifacts).
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 494

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 15, 2018 12:26 am   Subject: Power Discussion: Astral Projection
I like to build Astral Projection as 1 point of Clairvoyance (present).

Provides line of sight for mental powers that have no range limits, right?

The character is not really there, so there's n ...
  Topic: Question on DENSITY INCREASE power.
MrJupiter

Replies: 10
Views: 1105

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jul 14, 2018 8:36 pm   Subject: Question on DENSITY INCREASE power.
Does Brawn increase? I thought Growth and DI just gave +5 bonus to Brawn rolls of damage and soak. So, you would still calculate jumping and swimming on the base Brawn level. No?
Your actual Brawn ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 494

PostForum: BASH Ultimate Edition Rules   Posted: Mon Jul 09, 2018 12:44 am   Subject: Power Discussion: Astral Projection
Using the Second Nature enhancement to keep the hero at the scene is a great idea.

I also like the idea of having an astral character able to be invisible. Since astral projection is very much like ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 08, 2018 11:41 pm   Subject: Discussion on the topic of BASH Wizardry
But that's slightly different from how the actual Charges Limitation works, so it might cause some contusion.
Good point, Sijo. How about the term, exaction?

The oxford dictionaries dot com websit ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 08, 2018 12:07 am   Subject: Discussion on the topic of BASH Wizardry
Something I am thinking about is simplifying this to simply be "Charges". You get 5 charges. When you fail, you expend a charge, or you can burn an additional charge for +10 to the Result. ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 494

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 08, 2018 12:03 am   Subject: Power Discussion: Astral Projection
Let's see... Ghost Form 3 vs. Astral Projection powers:

Ghost Form limitations
1) You cannot physically attack anyone without the use of another power (i.e. Telekinesis, an energy-based Special At ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Tue Jun 26, 2018 10:13 pm   Subject: Discussion on the topic of BASH Wizardry
If you want more non-specific names, I suggest Modular Power and Level Reductions, respectively.
Good point, Sijo. It might be a good idea to steer completely free of specific names altogether. Modul ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Tue Jun 26, 2018 6:11 pm   Subject: Discussion on the topic of BASH Wizardry
Yes, Molecule Man would be a perfect candidate for Wizardry. Speaking of alternative names for Wizardry, I was thinking of using "Quantum Power Matrix" as a possible "Descriptor" t ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jun 23, 2018 10:33 pm   Subject: Discussion on the topic of BASH Wizardry
Yes, I love the Augmented Shifting, Extra Effect: Molecular Shift, and No Effect on Shape enhancements and limitations for the Shape-Shifting power. I've seen Boost used as a way of increasing the fle ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jun 23, 2018 9:47 pm   Subject: Discussion on the topic of BASH Wizardry
So here is why I really like the Wizardry power. You don’t need to play at the Cosmic-Level Campaign scale to have access to an omni-power! Wizardry provides your sorcerer, genie, space-surfer, and al ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 1033

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jun 23, 2018 8:48 pm   Subject: Discussion on the topic of BASH Wizardry
Here is a breakdown of the various “any-power” powers available in the BASH: ULTIMATE EDITION game.

The first and most obvious one… OMNIPOTENCE!

This is the pinnacle omni-power. Every 5-point ra ...
 
Page 1 of 99 Goto page 1, 2, 3 ... 97, 98, 99  Next
All times are GMT - 5 Hours
Jump to:   


Powered by phpBB © 2001 phpBB Group

All logos and trademarks in this site are property of their respective owner.


The comments are property of their posters, all the rest © 2010 by Basic Action Games.




(Original PHP-Nuke Code Copyright © 2004 by Francisco Burzi)
Page Generation: 0.10 Seconds
:: BASH! style by Basic Action Games ::