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BASH - Basic Action Super Heroes Forum Index
Author Message
  Topic: Awesome Powers 13 Now Available
MrJupiter

Replies: 3
Views: 1106

PostForum: Awesome Powers   Posted: Sun Jun 30, 2019 4:33 pm   Subject: Awesome Powers 13 Now Available
I just downloaded my copy of AP #13. Excellent stuff! How many Awesome Powers issues are there left?
  Topic: Tolkien Elves in Legends of Steel
MrJupiter

Replies: 8
Views: 2027

PostForum: General Discussion   Posted: Sat Jun 01, 2019 1:47 pm   Subject: Tolkien Elves in Legends of Steel
I'm not as familiar with Legends of Steel as I am with Ultimate Edition, but I feel like the paying of extra advantages at 1-point each is a fair, point cost trade off. My first Tolkien Elf exposure w ...
  Topic: Sijo's Builds
MrJupiter

Replies: 57
Views: 23285

PostForum: Super Builds   Posted: Sat Jun 01, 2019 1:33 pm   Subject: Sijo's Builds
Great builds for the Champions team. I remember feeling drunk with the character possibilities when I first got my copy of the Champions rpg (though not sure if it was 3rd or 4th edition now). There w ...
  Topic: 15 point X-men
MrJupiter

Replies: 16
Views: 5108

PostForum: Super Builds   Posted: Sat Sep 22, 2018 9:43 am   Subject: 15 point X-men
Hey, Saker. BAM #5 (Basic Action Magazine) has a disadvantage listed on page 12 called, Unpleasant Quality (-2 Dice Penalty on social rolls). I'm not sure why it didn't make it into the updated BASH: ...
  Topic: 15 point X-men
MrJupiter

Replies: 16
Views: 5108

PostForum: Super Builds   Posted: Mon Sep 17, 2018 4:41 pm   Subject: 15 point X-men
Saker, I really enjoy the 15-point, character takes on these well known mutants. Too bad Quicksilver doesn't have the points for at least a level of or two of Super Running to really speed him up. Als ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 2972

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jul 28, 2018 5:40 am   Subject: Power Discussion: Astral Projection
Speaking of AP #17, it would be great if it could be used to "import" certain material from BASH Fantasy (like Schools of Magic)
As an option, schools of magic would be great. Different 'fl ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 2972

PostForum: BASH Ultimate Edition Rules   Posted: Fri Jul 20, 2018 8:13 pm   Subject: Power Discussion: Astral Projection
Too bad that this conversation hadn't happened before Awesome Powers #5 (Mental Powers) had come out. Maybe it could be addressed in Awesome #17 (Magic and Artifacts).
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 2972

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 15, 2018 12:26 am   Subject: Power Discussion: Astral Projection
I like to build Astral Projection as 1 point of Clairvoyance (present).

Provides line of sight for mental powers that have no range limits, right?

The character is not really there, so there's n ...
  Topic: Question on DENSITY INCREASE power.
MrJupiter

Replies: 10
Views: 3290

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jul 14, 2018 8:36 pm   Subject: Question on DENSITY INCREASE power.
Does Brawn increase? I thought Growth and DI just gave +5 bonus to Brawn rolls of damage and soak. So, you would still calculate jumping and swimming on the base Brawn level. No?
Your actual Brawn ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 2972

PostForum: BASH Ultimate Edition Rules   Posted: Mon Jul 09, 2018 12:44 am   Subject: Power Discussion: Astral Projection
Using the Second Nature enhancement to keep the hero at the scene is a great idea.

I also like the idea of having an astral character able to be invisible. Since astral projection is very much like ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 5333

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 08, 2018 11:41 pm   Subject: Discussion on the topic of BASH Wizardry
But that's slightly different from how the actual Charges Limitation works, so it might cause some contusion.
Good point, Sijo. How about the term, exaction?

The oxford dictionaries dot com websit ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 5333

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 08, 2018 12:07 am   Subject: Discussion on the topic of BASH Wizardry
Something I am thinking about is simplifying this to simply be "Charges". You get 5 charges. When you fail, you expend a charge, or you can burn an additional charge for +10 to the Result. ...
  Topic: Power Discussion: Astral Projection
MrJupiter

Replies: 11
Views: 2972

PostForum: BASH Ultimate Edition Rules   Posted: Sun Jul 08, 2018 12:03 am   Subject: Power Discussion: Astral Projection
Let's see... Ghost Form 3 vs. Astral Projection powers:

Ghost Form limitations
1) You cannot physically attack anyone without the use of another power (i.e. Telekinesis, an energy-based Special At ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 5333

PostForum: BASH Ultimate Edition Rules   Posted: Tue Jun 26, 2018 10:13 pm   Subject: Discussion on the topic of BASH Wizardry
If you want more non-specific names, I suggest Modular Power and Level Reductions, respectively.
Good point, Sijo. It might be a good idea to steer completely free of specific names altogether. Modul ...
  Topic: Discussion on the topic of BASH Wizardry
MrJupiter

Replies: 21
Views: 5333

PostForum: BASH Ultimate Edition Rules   Posted: Tue Jun 26, 2018 6:11 pm   Subject: Discussion on the topic of BASH Wizardry
Yes, Molecule Man would be a perfect candidate for Wizardry. Speaking of alternative names for Wizardry, I was thinking of using "Quantum Power Matrix" as a possible "Descriptor" t ...
 
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