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BASH - Basic Action Super Heroes Forum Index
Author Message
  Topic: Power Level : something between street-level and world class
MrJupiter

Replies: 9
Views: 160

PostForum: BASH Ultimate Edition Rules   Posted: Sat May 26, 2018 10:04 pm   Subject: Power Level : something between street-level and world class
Hey BASHMAN, the idea of a floating adventure scale is great. I can see a narrator springing an adventure with an underwhelming villain, and seeing them sweat their unexpected Setbacks.
  Topic: Power Level : something between street-level and world class
MrJupiter

Replies: 9
Views: 160

PostForum: BASH Ultimate Edition Rules   Posted: Sun May 20, 2018 10:16 pm   Subject: Power Level : something between street-level and world class
While I've looked through Paragons (a really slick-looking book, BTW), I'm not very familiar with it. In BASH, for a game with somewhat 'normal' heroes, I'd use the Mystery Men campaign scale. That wo ...
  Topic: Power Level : something between street-level and world class
MrJupiter

Replies: 9
Views: 160

PostForum: BASH Ultimate Edition Rules   Posted: Sun May 20, 2018 10:10 pm   Subject: Power Level : something between street-level and world class
I like to think of 30 Points as the 'City Level' campaign scale, and 35 points as 'National-Class'. While I wouldn't get too hung up on point levels, if your girlfriend is the one that is playing, it ...
  Topic: Master List of BASH Characters
MrJupiter

Replies: 6
Views: 947

PostForum: Super Settings   Posted: Sun Feb 25, 2018 12:29 am   Subject: Master List of BASH Characters
Yeah; I have been thinking instead of having a reboot set in "YEAR 2" maybe have it be a 5-year jump. This would allow the introduction of a lot more new heroes and villains as well as a mor ...
  Topic: Sijo's Builds
MrJupiter

Replies: 44
Views: 10497

PostForum: Super Builds   Posted: Sun Feb 11, 2018 11:01 pm   Subject: Sijo's Builds
Using all those rules that you cited, my group's Batman equivalent (Brawn x2, Agility x2, Marts 3) struggles with elite minions of like the following:

Swat Team/Special Forces 15pts
An elite strik ...
  Topic: BASH Rules Summary
MrJupiter

Replies: 8
Views: 1139

PostForum: BASH Ultimate Edition Rules   Posted: Sun Feb 04, 2018 2:03 pm   Subject: BASH Rules Summary
BASHMAN, you could really use a new power like Duplication or Super Speed to help yourself out.
  Topic: BASH Rules Summary
MrJupiter

Replies: 8
Views: 1139

PostForum: BASH Ultimate Edition Rules   Posted: Sun Feb 04, 2018 2:01 pm   Subject: BASH Rules Summary
Megapolis is definitely worth updating: I'm currently using it in my campaign and while it holds up pretty well (especially the art) it could use updating the characters to Ultimate Edition rules (and ...
  Topic: BASH Rules Summary
MrJupiter

Replies: 8
Views: 1139

PostForum: BASH Ultimate Edition Rules   Posted: Sat Feb 03, 2018 11:08 pm   Subject: BASH Rules Summary
If I did (and I'm not saying I will) , I would probably call it BASH! Ultimate REX (Revised Expanded) or BASH! Awesome Edition

Or maybe have it be a stand-alone Megapolis RPG that includes the sett ...
  Topic: Master List of BASH Characters
MrJupiter

Replies: 6
Views: 947

PostForum: Super Settings   Posted: Sat Feb 03, 2018 11:05 pm   Subject: Master List of BASH Characters
That's a much larger list of published heroes for BASH than I had realized. I've been loving all of the Awesome Powers, character updates for the Megapolis heroes and villains.
  Topic: Power Set Design Options
MrJupiter

Replies: 1
Views: 405

PostForum: BASH Ultimate Edition Rules   Posted: Sat Jan 20, 2018 9:40 pm   Subject: Power Set Design Options
Great points on power options for BASH. In the vein of Linked and Multi-power, I'd like to add both After Effect and Doubles (Secondary Power) to the above recommendations as these enhancements are tw ...
  Topic: BASH Rules Summary
MrJupiter

Replies: 8
Views: 1139

PostForum: BASH Ultimate Edition Rules   Posted: Mon Jan 15, 2018 12:36 am   Subject: BASH Rules Summary
That is a rather large list of new and optional rules! Is it too soon start looking forward to version 2.5 of BASH? No, just kidding!
  Topic: Summoning Questions
MrJupiter

Replies: 22
Views: 2493

PostForum: BASH Ultimate Edition Rules   Posted: Sat Dec 30, 2017 1:59 pm   Subject: Summoning Questions
Glad you like the write-up for Summon on http://bash-exegesis.wikidot.com, MrJupiter. I've been kindly granted permission by BASHMAN to continue this project, aimed as a reference/errata/clarification ...
  Topic: Summoning Questions
MrJupiter

Replies: 22
Views: 2493

PostForum: BASH Ultimate Edition Rules   Posted: Sat Dec 23, 2017 10:00 pm   Subject: Summoning Questions
Thanks Sijo. Smile

I have a feeling the '60 Hits worth of summoned creatures limit' is a bit clumsy. It's logically extrapolated from the original rules to fill a gap... but it feels fiddlier than th ...
  Topic: Summoning Questions
MrJupiter

Replies: 22
Views: 2493

PostForum: BASH Ultimate Edition Rules   Posted: Sat Dec 23, 2017 9:56 pm   Subject: Summoning Questions
I'm starting to put together a little project to collect my notes and examples on some of the more complicated powers.

Here's my first entry on the Summon power:

http://bash-exegesis.wikidot.com ...
  Topic: The Anime Thread
MrJupiter

Replies: 3
Views: 816

PostForum: Super Settings   Posted: Sun Dec 17, 2017 2:12 pm   Subject: The Anime Thread
Wow, I never realized that there were so many different categories/sub-genres to anime. Great breakdown and explanations for each, Sijo.
 
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